Conversation with #dkap_amber
Conversation with #dkap_amber on Tue 22 Apr 2008 09:47:00 PM EDT:
(08:48:07 PM) dka1: Right then ...
(08:48:19 PM) dkap left the room (quit: Quit: used jmIrc).
(08:48:19 PM) Caelin: dka1?
(08:49:01 PM) You are now known as dkap
(08:49:04 PM) dkap: Better?
(08:49:11 PM) Caelin: Heh.
(08:49:14 PM) Auricle: yes
(08:49:16 PM) Auricle: :P
(08:49:19 PM) Caelin: Not necessary, but amusing.
(08:49:52 PM) dkap: Ahh ... I switched from my phone back to my computer, you see ... so ... I needed to log in, and therefore then log out.
(08:51:34 PM) dkap: But now I'm back in the saddle.
(08:52:58 PM) dkap: So ... Zorg and Random are chattering away. Historical battles and such.
(08:54:37 PM) Auricle: is listening intently
(08:55:42 PM) Cagliostro: Jean will listen, but try not to chime in
(08:56:03 PM) Auricle: is mostly concerned with whatever in the city that could be turned on Kolvir above.
(08:56:31 PM) Jean [~sgorton@c-66-30-5-155.hsd1.ma.comcast.net] entered the room.
(08:56:43 PM) dkap: Hence the talk about wall-emplacements, and how to deal with incoming ariel attacks.
(08:56:59 PM) Auricle: nod
(09:00:23 PM) Auricle: Kolvir is already set to handle aerial attacks, but I want to be sure anything they do in the City I can also handle.
(09:00:33 PM) dkap: A good choice.
(09:02:08 PM) dkap: And back in the courts ... well ... Ilk will be back at some point ...
(09:04:26 PM) Auricle: At some point I would remind them we need more than just military emplacements, but also administrative buildings, etc.
(09:04:42 PM) Cagliostro: yes
(09:05:15 PM) dkap: True enough ...
(09:05:26 PM) Jean: A lot of thought needs to be given into defending against amberites, distracting amberites, and keeping amberite tension low in the city
(09:05:31 PM) dkap: Hence the Jagers interest. City clearing.
(09:05:56 PM) dkap: And any other folks that want to muck around with Amberites, like the Hated G-person.
(09:06:36 PM) Jean: well, the G-person is a problem that urban planning won't fix
(09:06:43 PM) Jean: but there will probably be a line of micro-gs
(09:07:27 PM) dkap: Micro-gs?
(09:08:12 PM) Auricle: Right, we want to sure even if there are lots of places to congregate for Amberites, but not necessarily set up as "home" and then entrench.
(09:08:41 PM) Jean: microgwens, as it were.
(09:08:51 PM) Jean: yes, what auricle said.
(09:09:16 PM) Jean: a more civilized approach than simply not building bathrooms
(09:10:41 PM) dkap: So you don't want sections of town, like Roxburry, and JP, being Corwinville and Gerardtown?
(09:11:23 PM) dkap: Each gaining loyalties, building their power base, and then, the tensions rise between them, and you have the whole Romeo and Juliet problem, all over again?
(09:12:16 PM) Auricle: No, I think that would be bad overall.
(09:12:18 PM) Jean: hm. that does sound bad.
(09:14:04 PM) dkap: Zorg is the one pointing that out, btw ...
(09:15:39 PM) Jean: yes, obviously it doesn't occur to amberites...
(09:17:11 PM) Auricle: What's the alternatives, then? We don't want a strong central palace structure, and we don't want to portion out parts of the city to various sections of the Amberites.
(09:18:05 PM) Jean: Hm.
(09:18:10 PM) dkap: Perhaps guesting houses, in various parts of the city, with a rotation through?
(09:18:51 PM) Jean: I'm not sure that a rotation will be maintained through the centuries - there's a natural tendency not to want to move your stuff.
(09:19:27 PM) Auricle: I could set up nearby shadows for the various Amberites, but that's the same problem once removed.
(09:19:51 PM) dkap: Perhaps, the staff would be responsible for the rotation?
(09:20:48 PM) Auricle: Or the Jaegers. Actually, the Jaegers would think that fun, if they were in charge of that. Plus, anything not moved would get destroyed.
(09:22:14 PM) dkap: Are you sure you want the various amberites pissed at the Jager?
(09:22:28 PM) Auricle: mmm. point. probably not.
(09:25:16 PM) Auricle: Okay, a rotating set of guest housing then.
(09:25:36 PM) Auricle: Unless...Random, have you a better idea? Being more Amberite in thought than anyone else in the room?
(09:25:56 PM) dkap: GM: Perhaps the guest housing could rotate mechanically, the houses themselves get up and walk to other locations?
(09:27:32 PM) Auricle: Oooh Programmable housing!
(09:28:03 PM) Auricle: *grabs a random piece of paper and starts drawing out blueprints*
(09:28:23 PM) dkap: Well ... why not? Take a page from the wandering players from Girl Genius?
(09:29:26 PM) ***Auricle runs out of edges of paper and starts in on the table underneath.
(09:30:18 PM) dkap: Zorg carefully, before Auricle runs out, slips the next sheet of paper under where her next line will go.
(09:33:04 PM) ***Auricle is muttering things like "voice access" "randomized movement schedules" "rearrangement of rooms" "lockout access" "automated disposal facilities"...
(09:34:06 PM) dkap: Random: Make sure noone disposes of my drums, they are ... special.
(09:34:24 PM) ***Auricle doesn't seem to hear.
(09:34:37 PM) Jean: "You know, that could work..."
(09:34:55 PM) Jean: "But if we're doing that, why just the amberite townhouses? Why not set up the whole city to reshuffle?"
(09:35:08 PM) Jean: "That could be handy in a war. If nothing else, the city could run away."
(09:35:27 PM) dkap: Zorg begins to make notes.
(09:35:57 PM) Auricle: "Anything left behind can be sent straight into Shadow, so the previous occupants need to fetch..."
(09:36:10 PM) ***Auricle continues to write.
(09:36:10 PM) dkap: Zorg looks at Auricle's scribbles for a moment, predicts where she is going to head next, and writes "Is the pattern-temple mobile?" where she will see it.
(09:36:29 PM) ***Auricle stops dead.
(09:36:31 PM) Auricle: "Whoa.
(09:36:37 PM) Auricle: "How'd that get there?"
(09:37:14 PM) dkap: Zorg: It's a valid question, if the whole city is going to be mobile ...
(09:37:34 PM) Auricle: "I'm not discussing Kolvir's defenses."
(09:38:18 PM) dkap: Zorg: "Jean suggested that the whole city could reshuffle, and might be able to run away, in case of bombardment.
(09:39:04 PM) Auricle: "Good idea!"
(09:39:59 PM) dkap: Zorg: So, we need to know if the Pattern-temple is mobile? Or do we have to presume it's a fixed point in our defending it?
(09:41:02 PM) Jean: "I don't think the city is here to defend the pattern-temple; I think the city is here to get people to concentrate on it and ignore the pattern temple."
(09:41:09 PM) Auricle: *frowns* I comprehend the need but the more people that understand Kolvir the harder it will be to keep its defenses secret and therefore harder to defend against.
(09:42:03 PM) dkap: Zorg: Well, yes, but if the city is busy reshuffling itself, and running away, and there is a fixed point, it is good strategy to take the fixed point, to proceed with your attack, so ... if it, at least doesn't seem to be a fixed point, it is probably safer.
(09:45:13 PM) Auricle: "Hmmmm."
(09:46:50 PM) Auricle: "A fair point." sighs "No, without massively restructring reality I couldn't really move Kolvir."
(09:48:01 PM) dkap: Zorg: Perhaps ... the movement here could simulate movement above. If there is no fixed reference point ...
(09:50:38 PM) Jean: "Hm. Move the army, not the target."
(09:50:55 PM) Auricle: nod to Jean. "A much preferable solution."
(09:54:30 PM) Auricle: "We can easily build the City to reshuffle at random intervals. We could even build the City to reshuffle based on Random's drumming, if desired. However, Kolvir and the Reflected Pattern are going to remain constants for the most part. "
(09:54:36 PM) Jean: "It could also be a way of dealing with obnoxious amberites. Move their townhouse to a suburb near a garbage dump."
(09:54:59 PM) Jean: "What if the reflecting pool moves? Or rotates?"
(09:55:10 PM) Auricle: "Plus their townhouses will automatically send belongings to random Shadows if they overstay."
(09:55:38 PM) Jean: "That's... interesting. Socks, especially?"
(09:55:57 PM) Auricle: "Oh, yes, socks, of course. First to go, along with hangers and forks."
(09:56:10 PM) dkap: Zorg: The sending might be a bit difficult. Perhaps, instead there are a larger number of residences than are present at any particular moment, and they rotate in and out of the Golden Circle?
(09:56:23 PM) dkap: Zorg: Or, might that be a "backpack" way into the city.
(09:56:47 PM) Auricle: "That would be too open to entering the city."
(09:57:17 PM) Jean: "Also, people could replace their houses. Probably best to keep them together, rotate them, and just move the whole city away?"
(09:57:26 PM) dkap: So you would have to build a "unused belonging attractor" ... perhaps logrus would be the better tool for that?
(09:58:17 PM) dkap: Or magic? (Caelin feels a slight disturbance in the force.)
(09:58:48 PM) ***Caelin blinks for a moment before his head people tie off the ganglion.
(09:59:00 PM) Auricle: "Or we could just send the houses entire to Shadow, and build new houses."
(10:00:29 PM) Jean: "Hm. Constant urban renewal. Wouldn't that make it hard to keep the population in the city up?"
(10:00:43 PM) dkap: One of the Randoms: "The houses could lay eggs ... that would become the new houses. And the old ones could migrate to shadow ...
(10:04:40 PM) Auricle: "Okay, I think we need some basic things decided. 1: What is the point of the City? 2: What kind of population do we want? 3: We need to make sure Deirdre can govern from here without needing to *stay* here."
(10:06:27 PM) Auricle: "What activities and events do we expect on a regular basis?"
(10:06:32 PM) dkap: Zorg: You might want to make the governmental buildings potentially migratory, but not necessarilly migratory.
(10:07:13 PM) Jean: " I think the point of the city is to be the focus of the ambition of Amberites and the hatred of its enemies."
(10:08:28 PM) dkap: Randoms: And for a place to call home.
(10:08:36 PM) dkap: Randoms: Oh, and a place for the King.
(10:09:10 PM) dkap: Randoms: We need a king, otherwise my siblings just collect armies and attack each other.
(10:09:26 PM) Auricle: "That's Deirdre's job."
(10:09:46 PM) dkap: Randoms: Right. And she needs a place to do it from.
(10:10:27 PM) Auricle: "And what is the ambition of the Amberites?"
(10:11:32 PM) dkap: Randoms: Depends on who you ask. Gerard would probably give you the best answer.
(10:12:22 PM) dkap: Randoms: Me? I don't know ... to keep amused over the long haul, to find things to love, to build beautiful memories of, and then, to have time to enjoy the memories. Oh, and to piss off Julian, but I can't do _that_ one anymore.
(10:13:11 PM) dkap: Randoms: Also, to manage to forget past mistakes. Like, umm ... sleeping with Princess Chandra by mistake.
(10:14:20 PM) Auricle: "Hmmm."
(10:14:50 PM) dkap: Randoms: Not, mind you, that it wasn't a good time. I'd never say that being with Princess Chandra isn't a good time.
(10:14:54 PM) Auricle: *blinks* "How do you sleep with someone by mistake? Do you accidently fall on them or something?"
(10:14:55 PM) dkap: Randoms: Reall.
(10:14:58 PM) dkap: Really.
(10:15:50 PM) dkap: Randoms: No. Umm ... Have you ever thought someone was someone else?
(10:16:22 PM) dkap: Randoms: And you really wanted to sleep with the someone else?
(10:16:50 PM) dkap: Randoms: So you seduced them, and, of course they said yes, because you are a Prince of Amber, after all.
(10:17:06 PM) dkap: Randoms: And then, they weren't ... umm ... exactly who you thought they were?
(10:17:18 PM) dkap: Randoms: Well ... it wasn't like that at all, but you get the drift.
(10:17:21 PM) Auricle: "I've never wanted to sleep with anyone. So I guess, no."
(10:20:16 PM) Auricle: "I begin to think a palace isn't a bad idea after all. If the city doesn't have a focal point, Kolvir will become that point."
(10:21:29 PM) dkap: Zorg: I think, if we move the city about, the most that will be the focal point will be the city entire. They might not be able to figure that the reflecting pool is also stationary. Especially if we arrange for a few others, to be scattered across the city and move with the rest of it.
(10:22:31 PM) Auricle: "And if the current pool also rotates."
(10:22:45 PM) Auricle: "Not about, mind you, but changes orientation.
(10:23:29 PM) dkap: Zorg: Indeed. That sounds very workable.
(10:24:50 PM) Auricle: "Agreed. Then, we can manage that much."
(10:25:10 PM) Auricle: "Random is also right, the Amberites will want to be able to call it 'home'."
(10:25:48 PM) Auricle: "So 'assigned' townhouses and such, that change location but otherwise remain the same, seems a reasonable compromise."
(10:26:38 PM) Jean: "And other houses will need to move, otherwise the Amberites will evict their occupants."
(10:26:46 PM) dkap: Zorg: I know that other folks who consider themselves "Citizens of Amber" have been trickling in for the last little while, setting up shops, rebuilding their lives, with some division between here and "Greater Arden". They are a proud people, and also wish to call it "home".
(10:27:35 PM) dkap: Zorg: and if only some of the city can "run away" or shift about, the rest becomes targets much too easily.
(10:27:38 PM) dkap: All should be able to.
(10:27:47 PM) dkap: Zorg: Now ... how to control it.
(10:27:59 PM) dkap: Zorg: And the rate of change.
(10:29:10 PM) Auricle: "Time is NOT my strong suit."
(10:29:44 PM) dkap: Not time, but rate.
(10:29:57 PM) dkap: Seasonal? Daily? Weekly? Yearly?
(10:30:25 PM) dkap: All at once? Gradually over time? Constantly shifting in small bits? Or scuttling about, in mad bursts of speed, every once in a while?
(10:30:57 PM) dkap: GM: Thinking about the Bazaar at Deva ...
(10:32:56 PM) Jean: "Gradually has some appeal. Less likely to run over slow children or favored housepets."
(10:33:37 PM) Auricle: "How gradually, then?"
(10:36:15 PM) Jean: "Less than all the time."
(10:36:23 PM) ***Jean thinks.
(10:37:08 PM) Jean: "Maybe so that a street will be somewhat different after a turning, so that residents can find their way home but strangers can't map out invasion routes?"
(10:37:54 PM) Auricle: OOC: Great, we're trying to create the One True Boston.
(10:38:11 PM) Caelin: Egad
(10:38:28 PM) dkap: Zorg: Perhaps ... there might be a way to increase or decrease the movement level within a particular house, but it must move, on average, the same amount a year. That way some people could have active and passive seasons, and others could be more stately about it.
(10:39:02 PM) dkap: With variances possible to be petitioned for, in both directions, and granted.
(10:40:24 PM) Auricle: "That seems reasonable...."
(10:43:22 PM) Auricle: "Petitions to go through whomever we're putting in charge of city administation.
(10:43:30 PM) Auricle: "Since I don't want to be in charge of it."
(10:43:32 PM) dkap: Zorg: Good good, and the movement randomized, so that there can be betting pools for entertainment, and the like.
(10:43:53 PM) dkap: Zorg: I believe there will be a branch of the King's Government that will deal with it.
(10:44:29 PM) Auricle: "Good."
(10:44:43 PM) dkap: Zorg: We can call it HUMD: Housing Urban and Movement Development.
(10:45:48 PM) Auricle: "We need an acronym?"
(10:46:12 PM) dkap: Zorg: Governments like acronyms. How else can they get acrimonious?
(10:46:53 PM) Auricle: "aaahhh..."
(10:47:02 PM) ***Auricle looks completely uncertain.
(10:47:53 PM) ***Jean pats Auricle on the hand. "That's why we brought in experts."
(10:47:57 PM) dkap: Zorg, in a comforting manner: "You aren't running it, don't worry about it."
(10:48:22 PM) Auricle: "We want the government to be acrimonious?"
(10:48:39 PM) dkap: Zorg sighs, "It's a government, right?"
(10:49:00 PM) Auricle: "Right."
(10:50:35 PM) dkap: Zorg: So it has every right to be bitter about being the one responsible for the city that will, inevetably be invaded by Amberites ...
(10:51:33 PM) Auricle: "Oh. Okay, that does make sense."
(10:52:42 PM) dkap: Zorg: Now, onto the next step. What do you consider your first line of defense?
(10:53:28 PM) Jean: "Denial?"
(10:53:31 PM) Auricle: "Of the City?"
(10:53:43 PM) dkap: Zorg: Are you going to set up at all similar to what used to be, with the closer-in shadows to be used and occupied for protection? Or are you going to spread out further, through the lower Golden Circle cities?
(10:54:16 PM) dkap: Zorg looks at Jean: "Denial only works if you are Caelin."
(10:54:26 PM) Auricle: "Shadow should definately be the first line of defense, and I think further out through the Lower Golden Circle cities is also a good idea.
(10:56:13 PM) dkap: Zorg: Excellent. I've begun to liaison with the network the Great Protector set up. Hopefully we will have something in place soon.
(10:57:34 PM) Auricle: "Good."
(10:58:42 PM) Auricle: "So what's the second line of defense? The city itself? With a possible "war mode" that would start the changes Jean mentioned? Streets changing rapidly, etc?
(11:00:31 PM) dkap: Once we have the prototypes built to your specification, then we can test the various possibilities.
(11:00:54 PM) Caelin: Alright. I need to fall over. It has been a long day. 'Night all.
(11:01:32 PM) Auricle: night, mike
(11:01:38 PM) Caelin left the room.
(11:01:42 PM) dkap: Zorg: Also if you include pride as a factor, you can probably have the levy of the various Golden Circle armies to protect as the second circle of defense.
(11:01:59 PM) Auricle: "Cool."
(11:03:40 PM) dkap: One of the objections to the way that the ... eherm original King ran things, was that he subjugated the Golden Circle, and therefore, they were, more oft than not, on the side of the invaders.
(11:05:18 PM) dkap: The Great Protector's work was reversing this. We may never know his True Identity, but he did good work for the Future of Amber.
(11:06:02 PM) Auricle: nods
(11:06:16 PM) Auricle: "That's good, then."
(11:06:27 PM) dkap: The GM thinks Mike had the right idea ... and thinks game should be called about now.
(11:06:43 PM) Auricle: I can handle that.
(11:07:13 PM) dkap: All in favor?
(11:07:21 PM) Auricle: Aye
(11:07:56 PM) dkap: All Opposed?
(11:08:13 PM) dkap: Going once?
(11:08:27 PM) Jean: sounds fine
(11:08:28 PM) dkap: Going Twice?
(11:08:36 PM) dkap: The motion carries for lack of opposition.
(11:08:44 PM) dkap: Good night, folks.
(11:09:17 PM) Auricle left the room.
(11:09:24 PM) Jean left the room.
(08:13:33 PM) dkap: Greetings, folks.
(08:13:47 PM) Caelin: Greetings.
(08:14:02 PM) Auricle [~chatzilla@dialup-4.154.201.160.Dial1.Boston1.Level3.net] entered the room.
(08:15:37 PM) Auricle: Hello!
(08:15:43 PM) Caelin: Full house!
(08:15:53 PM) dkap: I only have two pair.
(08:15:58 PM) Auricle: I am making home-made icing for cupcakes.
(08:16:04 PM) Cagliostro: greets
(08:16:07 PM) Caelin: <---jealous
(08:16:07 PM) Cagliostro: woo, icing.
(08:16:55 PM) Cagliostro is now known as test
(08:16:58 PM) test: ha!
(08:17:01 PM) Auricle: So I have to go ice some cupcakes.
(08:17:03 PM) test is now known as Caglistro
(08:17:16 PM) Caelin: Put them cupcakes on ice. ;-)
(08:17:16 PM) Jean left the room.
(08:17:56 PM) Caglistro is now known as Cagliostro
(08:18:02 PM) Cagliostro: you got the log from last week, dkap?
(08:18:31 PM) dkap: I did, indeed.
(08:18:38 PM) dkap: Thank you.
(08:19:04 PM) Cagliostro: no problemo
(08:21:06 PM) dkap: Right ... I've a note here that Ilk might be showing up ...
(08:21:15 PM) dkap: I'll give him until 9ish.
(08:24:09 PM) dkap: Where were we? Oh, right ... Zorg was giving city advice, and it has moved from the planning stage to the implementation stage.
(08:24:27 PM) Cagliostro: are we in planning or requirements?
(08:24:42 PM) dkap: There was some discussion of adding a Dworkineticseit to the standard staff.
(08:25:09 PM) Caelin: That's a mouthful.
(08:25:10 PM) dkap: Caelin and Jean were part of the gathering of the houses, which has been updated on the web.
(08:25:50 PM) Cagliostro: excellent, re houses.
(08:25:56 PM) dkap: Cagliostro was dealing with the white dust fallout, and referring to higher authorities, who have done exactly what good higher authorities do, wait and see, all things pass from an old-lord perspective.
(08:25:59 PM) Cagliostro: and yes, there are precious few Dworkinetistics to spare.
(08:26:00 PM) ***Caelin nods.
(08:29:43 PM) ***Auricle feels very caught up.
(08:29:50 PM) Auricle: (Mmmm. Icing.)
(08:31:30 PM) dkap: So, unless there is further for Zorg, the next step is to either establish Auricle's labs, or start figuring out how to continue to improve relations with the Golden Circle, begin the House meeting, and go on to what Cagliostro is doing with the echoing silence from the information passed.
(08:34:18 PM) Cagliostro: anyone else?
(08:34:28 PM) Cagliostro: how long has it been, subjectively, for Cagliostro?
(08:35:02 PM) dkap: Since the information has passed upwards? About 2 days.
(08:35:03 PM) Caelin: You were going to wait until Ilk got here for the meeting, yes?
(08:35:11 PM) dkap: I am hoping.
(08:35:32 PM) dkap: But if he's not here by, say 9ish, I might call role, and see what may be done.
(08:35:47 PM) Caelin: Okay.
(08:35:50 PM) Auricle: Not sure what is involved in setting up labs other than, well, setting up labs. Although I thought I'd already gotten labs in the City when it was built? I mean, unless they've been renovated?
(08:35:50 PM) Caelin: Sounds good.
(08:38:24 PM) dkap: Well ... the infrastructure is there, because you willed it to be there, but, don't you want to find your old staff, recruit new staff, start projects up, etc?
(08:41:54 PM) Auricle: Ahh. Point.
(08:42:28 PM) Auricle: So I guess the question is Cagliostro or Auricle first? I have no preference personally.
(08:42:40 PM) Cagliostro: how about auricle first
(08:42:51 PM) Cagliostro: Cagliostro's still trying to figure out what to do next.
(08:43:05 PM) dkap: *grin*
(08:43:07 PM) dkap: Reasonable.
(08:43:20 PM) Auricle: Okay.
(08:43:26 PM) Auricle: Then, locating my staff.
(08:44:14 PM) Auricle: Last time I had staff that *I* recall, the G-person exploded my labs and them.
(08:45:58 PM) dkap: Well ... she was busy doing so, but, as Gargoyle will remind you, you had several versions of your lab, and not all of them got exploded, and several of your staff had disappeared (stopped logging updates to Gargoyle) just before the Shadow-Fall.
(08:47:02 PM) Auricle: Did I recreate those Shadows?
(08:47:28 PM) dkap: Not knowingly, as to yet. Perhaps you did, perhaps you didn't, you would have to go and look.
(08:47:34 PM) dkap: Or send someone.
(08:48:45 PM) Auricle: I think I should send someone.
(08:48:51 PM) Auricle: No, wait, maybe not.
(08:49:03 PM) Auricle: Hmmm.
(08:49:30 PM) Auricle: Okay, first step, up to Kolvir.
(08:52:34 PM) dkap: Right.
(08:53:45 PM) Auricle: Inspect, everything looks normal, no attempted intrusions, yes?
(08:56:10 PM) dkap: Inspect, there are 4 major buildings, Vivisectionist lab (and support), research libraries (and upload terminals to Gargoyle), staff-support building (cafeteria, break-rooms, napariums, HR, Physical Plant people et al). and the "Project of the week" building (which is designed to be restructured for whatever project had caught your fancy that particular span of time).
(08:56:31 PM) dkap: The Vivisectionist lab is untouched, still sealed, no marks of entry.
(08:56:49 PM) dkap: The libraries building has signs of occupation/break in.
(08:57:17 PM) dkap: the staff-support building is dark, but it's hard to see if it has been used.
(08:57:42 PM) dkap: The Projects of the Week building has been hosting a Jager-party apparently.
(08:58:01 PM) Auricle: laughs
(08:58:10 PM) Auricle: Okay, lets start with the staff building and see if I have any.
(08:58:26 PM) dkap: It's dark, and doesn't seem to have any habituants.
(08:58:55 PM) Auricle: Turn on lights?
(09:01:55 PM) dkap: They come on, without a problem.
(09:02:14 PM) Auricle: K.
(09:02:38 PM) Auricle: I apparently need to have a hiring fair or something. I wonder how I do that.
(09:03:16 PM) dkap: Or find your old staff, and instruct them to do so, you are sure they have done so in the past, to replace those who have not survived previous experimentation failures.
(09:03:22 PM) Auricle: Nod
(09:03:29 PM) Auricle: For that, to my old Shadows.
(09:04:09 PM) dkap: Who are you taking with you?
(09:04:16 PM) Auricle: Jaegers, for sure.
(09:04:20 PM) dkap: Jean?
(09:04:42 PM) Auricle: "Jean, you want to come with me down tech way to see if we can find my old staff?"
(09:05:16 PM) Cagliostro is now known as Jea1
(09:05:22 PM) Jea1: "Sure"
(09:05:32 PM) Jea1 is now known as Jean_
(09:06:10 PM) Auricle: "Okays."
(09:07:09 PM) Auricle: thinks for a moment. "Hmmmm. I can't think of anyone else who I might need along. Well, other than Zach, of course, but he's busy."
(09:08:13 PM) Auricle: *look around for some Jaegers*
(09:11:28 PM) Zorg [~zorg@67.101.123.83] entered the room.
(09:11:34 PM) dkap: Welcome Zorg.
(09:11:42 PM) Zorg: Hello?
(09:11:45 PM) Auricle: Eee?
(09:12:21 PM) Auricle: A Zorg!
(09:12:55 PM) Zorg: Yes, a Zorg. Bwahahahaha!!!
(09:13:22 PM) Jean_: Hm. You don't see that every day.
(09:13:37 PM) Auricle: Nope, you don't
(09:13:46 PM) Auricle: Perheps I should vivisect it.
(09:14:03 PM) Jean_: We can't take you anywhere.
(09:14:20 PM) Auricle: Well, since I generally led the Patternwalk, I suppose you can't ;P
(09:15:01 PM) dkap: Right ... to catch Her Zorg up to date ... I believe the setup of the city was out of the planning stage, and into the implementation stage, and there was a proposed hunt of the staff for Auricle's labs.
(09:15:30 PM) dkap: It might be wise to go along on the hunt, to get a better feel for your new employer, and her level of warfare, so you can design to her specs better.
(09:15:58 PM) Auricle: I'm paying him? I thought Flora sent him!
(09:16:53 PM) dkap: Flora did, indeed, send him, but just because he is in her direct employ, it doesn't mean that he is not taking the fact that it is your city to heart, and therefore, looks to you for direct interface.
(09:17:04 PM) dkap: I mean, Flora is well and gone to Chaos.
(09:17:19 PM) Zorg: So, How many labs do we need? Are other retrievers acceptable substitutes?
(09:17:49 PM) Auricle: frown frown "Laboratories. Not.....dogs."
(09:17:51 PM) Zorg: How about Collies?
(09:18:56 PM) Zorg: Ah.
(09:19:07 PM) Auricle: "And I already have the labs, I need the staff for them. So I'm going to my old Shadows to get them."
(09:19:19 PM) Auricle: GM: Any Jaegers around?\
(09:19:24 PM) dkap: Of course.
(09:19:29 PM) Jean_: "I figured your labs needed the ability to retrieve their test subjects. Made sense to me."
(09:19:37 PM) dkap: There is a bunch partying in the "Project of the week" lab.
(09:19:42 PM) Zorg: Oh, ok
(09:20:02 PM) Auricle: "That assumes the test subjects escaped in the first place."
(09:20:25 PM) Auricle: go over to the Project of the Week lab. "Hello!"
(09:20:44 PM) dkap: Bunch of Jagers return the greeting.
(09:20:54 PM) Zorg: What is the project of the week?
(09:20:55 PM) dkap: One of them wants to know if you want a slice of the cake.
(09:21:05 PM) Jean_: "I thought that was inevitable - test subjects escape, robots rebel, bread goes stale."
(09:21:11 PM) Auricle: "Cake? Yay cake." I will have a slice of cake.
(09:21:32 PM) Caelin: (They're letting you eat cake???)
(09:21:39 PM) dkap: Zorg, you missed this bit: there are 4 major buildings, Vivisectionist lab (and support), research libraries (and upload terminals to Gargoyle), staff-support building (cafeteria, break-rooms, napariums, HR, Physical Plant people et al). and the "Project of the week" building (which is designed to be restructured for whatever project had caught your fancy that particular span of time).
(09:21:47 PM) dkap: The Vivisectionist lab is untouched, still sealed, no marks of entry.
(09:21:53 PM) dkap: The libraries building has signs of occupation/break in.
(09:22:02 PM) dkap: the staff-support building is dark, but it's hard to see if it has been used.
(09:22:12 PM) dkap: The Projects of the Week building has been hosting a Jager-party apparently.
(09:22:18 PM) Auricle: Actually it's light, I turned on the lights and then left it.
(09:22:48 PM) dkap: Right.
(09:22:56 PM) dkap: The cake is quite delightful.
(09:23:18 PM) Auricle: "Ooh, you should have some of this, Jean."
(09:23:19 PM) dkap: Light, not overly filling, sweet, somewhat almost creamy.
(09:23:23 PM) Zorg: What do they have to drink?
(09:23:42 PM) dkap: Carabrau.
(09:23:55 PM) dkap: Specially imported.
(09:24:26 PM) dkap: And the cake-producing machine is still churning ...
(09:24:30 PM) ***Jean_ eats the cake in a way that implies he expects it to transform or mutate. He is slightly disappointed when this does not happen, but this does not stop him from licking the icing from his fingers afterwards.
(09:25:07 PM) dkap: It is boring, amber-cake, no mutation, no attempts to either escape, or massage your taste-buds on the way down.
(09:25:23 PM) ***Auricle inspects the cake-producing machine to see how it works.
(09:25:36 PM) Zorg: Drink some Brew.
(09:25:57 PM) Jean_: still, it's cake.
(09:26:05 PM) Jean_: even amber-cake is still cake.
(09:26:11 PM) dkap: It is a finely crafted clock-work of production. It seems to fit well with the general theme of the city.
(09:26:13 PM) Auricle: (OOC: You're horrible, giving me cake. LAST time I went on a Walk I at least got Auricle out of the city before getting distracted. :P )
(09:26:24 PM) dkap: *grin*
(09:26:33 PM) dkap: Perhaps Zorg will help keep you on focus?
(09:26:44 PM) Auricle: "Who built this?"
(09:27:20 PM) dkap: Some of the Jager pull an unconscious individual out from under a table: "He did!"
(09:27:41 PM) Zorg: I use my supernatural special ability "Find Icecream"
(09:27:56 PM) dkap: One of the other Jager: "And then he passed out before showing us how to operate it."
(09:28:13 PM) dkap: There is no icecream in the building.
(09:28:22 PM) dkap: Red knight needs icecream.
(09:28:24 PM) Zorg: Damn.
(09:28:39 PM) Auricle: wake up the unconscious individual.
(09:29:54 PM) dkap: How?
(09:30:15 PM) dkap: There are definite signs that his clothing has been mussed, as if he was shaken, with the attempt to wake him already.
(09:30:22 PM) Jean_: "It may have been a defense mechanism. I have seen pictures describing the story of civilizations that use small cakes to defend themselves from marauding beings."
(09:30:27 PM) Auricle: Gargoyle: top five methods of waking someone from unconsciousness?
(09:31:01 PM) Auricle: "Does using cakes work?"
(09:31:06 PM) dkap: 1) shake 2) water 3) ammonia 4) chest-rub 5) wait for the inevitable.
(09:31:25 PM) dkap: 6) presume dead, and resurrect.
(09:31:59 PM) ***Auricle points at a Jaeger. "We need water."
(09:32:05 PM) Auricle: "Go find some."
(09:32:14 PM) dkap: Jager heads out of the building.
(09:32:38 PM) dkap: Heads back in quite soon with the report "Found some. Big hole with water."
(09:32:50 PM) Auricle: "Fine, bring some back."
(09:33:16 PM) dkap: Jager runs back out, and returns with a hat-full of water.
(09:33:19 PM) Zorg: Kick his feet
(09:33:27 PM) dkap: His feet become kicked.
(09:33:53 PM) Auricle: "Pour the water over his face, please." gesture at the unconscious person.
(09:34:10 PM) dkap: Water splashes, he is now a wet, unconscious individual.
(09:34:37 PM) Zorg: Feel for a pulse
(09:34:44 PM) dkap: There, slow, but steady.
(09:35:16 PM) dkap: (and there is the slight sound of a snore, hard to hear over the Jager-clamor.
(09:35:39 PM) ***Auricle kneels down next to him, leans over, and whispers in his ear, "The Jaegers are breaking your machine..."
(09:35:52 PM) dkap: He leaps to his feet!
(09:36:17 PM) dkap: Shouting, "Be careful, it has a self-defense mode!"
(09:36:17 PM) Auricle: "Aha! I knew it!"
(09:36:53 PM) Auricle: "Calm down, I just said that to wake you up. I can't have you sleeping in my lab."
(09:37:18 PM) Auricle: stand up "So who are you and why are you building things in *my* labs?"
(09:37:23 PM) dkap: mutters under his breath something about the Jagers breaking into his bakery.
(09:37:39 PM) dkap: And kidnapping.
(09:38:33 PM) Auricle: "Questions? Answers?"
(09:39:04 PM) dkap: Spark: "I obviously didn't build it here, my tools are not here."
(09:40:31 PM) Auricle: "Okay. Granted. And you are....?"
(09:40:41 PM) dkap: Spark: "I was just testing the product, when the Jager came storming in, saying something about needing something to go with good CaraBrau. They grabbed my machine and me, and when I protested, that was the last thing I remembered."
(09:41:15 PM) dkap: Spark: "I am ... I am ... umm ... I know this one. Really ... "
(09:42:07 PM) Jean_: "Perhaps the Jagers recruited him too hard?"
(09:42:13 PM) Auricle: taps foot
(09:43:53 PM) Auricle: "They are exuberant. It's why I like them."
(09:44:16 PM) dkap: Spark looks at his machine for a minute, in thought, and then says: "Hey! You have to vary it, otherwise, when it runs out of those particular ingredients, it will hunt down more!"
(09:44:34 PM) Auricle: GM: Does he actually not seem to know his name or is he seeming to pretend? And two, any pattern-trace in him?
(09:45:54 PM) dkap: He doesn't seem to recall his name, and he has a scatter of pattern radiation, but no more than many who have been in this city.
(09:46:42 PM) Auricle: GM: Wow. He could be me sans all the Pattern-coolness.
(09:46:58 PM) dkap: Perhaps, he is your child? *grin*
(09:47:27 PM) Auricle: OOC: dear lord protect us
(09:47:34 PM) Auricle: "It hunts, too?"
(09:47:52 PM) dkap: Or, perhaps, he is the result of some of your cells that got blown off of you, at some point, remembering that they were a person, and trying to fix the lack?
(09:48:00 PM) Auricle: "Very nice. Well, who-ever you are, you no longer work in a bakery."
(09:48:13 PM) dkap: Spark: "Well ... I don't want to have to minister to it, it should just work, right?"
(09:49:13 PM) dkap: Spark: "Why? What happened, did these brutes break the bakery? I didn't really have time to install security on it."
(09:49:35 PM) Auricle: "Nope, because now you work for me."
(09:49:42 PM) Auricle: *grins*
(09:50:08 PM) dkap: Spark: "Right, umm ... who are you, and why do you want me to work for you?"
(09:51:34 PM) Auricle: "I'm Auricle, Keeper of Kolvir. That's Jean, and that's Zorg" points them out in turn "And those are my Jaegers" gestures at the Party, "And I really like your machines and you need to see my city building plans because you're going to be very helpful if you can make things like this."
(09:51:39 PM) dkap: Zorg: You notice on his shirt, where one would normally have a name there is a white oval with the words (in Thari) written "Baker extraordinary D"
(09:52:05 PM) Auricle: "Oh, and the Gargoyle says I never remember to eat."
(09:52:13 PM) dkap: Spark: "Right then. Nice to meet you Auricle."
(09:52:48 PM) dkap: Spark: "Really? I often have that problem too, I thought to solve it by getting hired by a bakery, so that there was always food around so I might remember more often."
(09:53:31 PM) Auricle: "Did that work?"
(09:53:47 PM) dkap: Spark: "I don't know ... I lost track."
(09:54:03 PM) Auricle: *knows the feeling*
(09:54:17 PM) Auricle: "Which reminds me, I was here for a reason."
(09:54:34 PM) Auricle: "And it wasn't you, although you are cool."
(09:55:11 PM) dkap: There is a polite tapping on the door you folks came in.
(09:55:53 PM) Zorg: Face the door.
(09:55:58 PM) dkap: Auricle, while the person tapping at the door is real, he has a whiff of logrus about him, rather than pattern.
(09:56:20 PM) Auricle: frowns at the door.
(09:56:24 PM) Auricle: "Come in...?"
(09:57:03 PM) dkap: The individual, seemingly well-dressed, somewhat overlarge, with a few extra arms, one bearing what to Jean and Zorgs eyes would resemble a house ring (if Jean notices), comes in.
(09:57:29 PM) Zorg: What house?
(09:57:34 PM) ***Jean_ would notice house rings, and anything pretending to be a house ring, but not something of just a similar style.
(09:57:55 PM) dkap: His skin outside of his clothing is mottled with some green scales, and somehow his stance and demeanor seem to give the impression of lizard or dinosaur ancestry.
(09:58:29 PM) dkap: House Helgram house ring. And seems to be the real thing.
(09:58:43 PM) Jean_: House head, not second?
(09:58:47 PM) dkap: Head, not second.
(09:58:54 PM) Jean_: k.
(09:59:12 PM) dkap: Second doesn't always get rings, and they are less ... well known, regardless. You might not recognize them at a glance.
(09:59:33 PM) dkap: (Especially since they are not Rings but only rings.)
(10:01:09 PM) Auricle: "And you are...."
(10:01:12 PM) dkap: Helgram: Excuse me, I need the spigot back. Hate to be a bother.
(10:01:15 PM) Auricle: ?
(10:01:52 PM) dkap: Helgram: Ahh ... I am known as Eric III in these parts.
(10:02:12 PM) Auricle: "All right...what spigot?"
(10:02:15 PM) Zorg: Spigot?
(10:02:24 PM) dkap: And the lease is up on the spigot my house borrowed from House Cara, and I have to return it.
(10:02:51 PM) dkap: Helgram: "That one, over there, that these good folk are using as a source of drink."
(10:03:34 PM) Auricle: Do the Jaegers have a spigot?
(10:03:46 PM) dkap: Helgram: "The conditions of the lease were quite firm, until the next House Head meeting in Thelbane after the death of the previous House Head."
(10:04:00 PM) dkap: The Jagers are getting the CaraBrau from it, yes.
(10:04:57 PM) Auricle: shrug "Hey Jaegers, where'd you get the spigot?"
(10:05:35 PM) dkap: there is a lot of "He had it, no I didn't, he had it" from the Jager population.
(10:06:08 PM) Auricle: "DO you have a copy of the lease?"
(10:06:14 PM) dkap: after a bit it dies down to the Jagers admitting to "We found it."
(10:06:46 PM) dkap: Helgram: "Of course, and a second copy is on file with the Guild in Chaos."
(10:07:07 PM) dkap: Helgram pulls out a cube that has magical energy crackling from it.
(10:07:43 PM) ***Auricle does not want to touch it. Eek. Crackly.
(10:07:48 PM) dkap: Indeed.
(10:07:55 PM) dkap: Zorg? Jean?
(10:08:07 PM) Zorg: I'll look.
(10:08:11 PM) ***Jean_ is not getting involved.
(10:08:25 PM) Jean_: Any more than helping to expire the lease, which he is simultaneously doing.
(10:09:27 PM) dkap: Indeed.
(10:10:38 PM) ***Auricle waits for Zorg to examine the lease.
(10:11:00 PM) dkap: Zorg: The cube pours into your head the standard agreement forms from Chaos. You are well familiar with them from your studies. It does, indeed, seem legitimate, and the house-rings are used as seals. This is, apparently in payment for delivering to Cara a location of a fermentation shadow.
(10:11:55 PM) dkap: Zorg: The wearer of the ring in the agreement doesn't match, in shape this one, but, in chaos shapeshifters proliferate, which is why the ring was used as a means of identification.
(10:11:57 PM) Zorg: It all seems legitimate. The house seals are all there.
(10:12:50 PM) Auricle: "Okay. Jaegers, give the nice person back his spigot."
(10:13:20 PM) dkap: Jager: "But we're not done with it!"
(10:13:57 PM) Auricle: "But he is."
(10:13:59 PM) dkap: Cake machine: Groans, and then begins to grab things near it, and run some sort of analysis beam over them, including Jager.
(10:14:05 PM) Auricle: "So he needs it back."
(10:14:09 PM) Auricle: "Whoa, coool."
(10:14:20 PM) dkap: Spark: "NOOO ... CHAnge the SETTINGS!"
(10:14:42 PM) Auricle: "Gargoyle, what's it using for the analysis beam?"
(10:15:00 PM) dkap: Gargoyle: "Standard molecular scan."
(10:15:18 PM) dkap: Gargoyle: "Somewhat primitive in design."
(10:15:34 PM) Auricle: "He'll get better."
(10:15:54 PM) ***Jean_ doesn't want to be part of a cake golem, and steps away from the cake machine.
(10:16:14 PM) Zorg: Is there an obvious way to change the settingd?
(10:17:52 PM) dkap: There are a whole bunch of nobs, dials, switches, armatures, etc.
(10:18:06 PM) dkap: (Not like Shauna's cake-baker at all.)
(10:18:17 PM) Jean_: any triangles? I like triangles.
(10:18:49 PM) Zorg: Throw those levers! Turn those dials!
(10:19:14 PM) Zorg: Cackle like mad scientist.
(10:19:41 PM) ***Auricle thinks you need to work on the cackle. Obviously not really a scientist.
(10:19:45 PM) dkap: Zorg: Or help the inventor over to it, because he might have more of a clue? Remember, you are supposed to be a dignified military vizer.
(10:20:21 PM) Zorg: oh, ok. Frown.
(10:21:54 PM) Zorg: So what does Mr. Spark do to change the settings?
(10:22:48 PM) dkap: He pulls a wrench out of his belt, and starts fiddling with some of the bolts, trying to get a panel open, without being captured by the grabbing and scanning bits.
(10:22:54 PM) Auricle: Or are there triangles for Jean?
(10:26:09 PM) dkap: Helgram starts wading through the Jager towards the Spigot.
(10:27:27 PM) dkap: After a few moments, the cake machine shudders, settles back down, and starts putting out gingerbread men. The static kind, Jean.
(10:28:36 PM) Jean_: "Hm. Needs blood. Or maybe life. I forget."
(10:28:58 PM) Auricle: "Or a randomizer."
(10:29:39 PM) Auricle: "Can it be turned off?"
(10:29:53 PM) dkap: Spark: "That's the only thing it can make with what it has left in it's store. It needs to be fed more raw ingreedients."
(10:30:12 PM) dkap: Spark: "Shhh ... you'll hurt it's feelings. Turned off, indeed."
(10:31:24 PM) Auricle: "Hmmm. All right. Jaegers! Give him back the spigot already! And then one of you go find some baking stuff for the machine before it starts using you as material."
(10:31:25 PM) dkap: Helgram now has the spigot in hand, and is gently prying away the Jager who are trying to get the last few drinks out of it.
(10:31:45 PM) dkap: Jager: "Baking stuff?"
(10:32:11 PM) ***Auricle shrugs. "I have no idea what goes into food."
(10:32:46 PM) dkap: Helgram turns to the group of you, bows first to Jean, then to Auricle, and then to Zorg, in lesser degrees to each, and thanks you.
(10:32:54 PM) Auricle: Auricle's idea of food is pretty open, anyway.
(10:33:10 PM) Zorg: return the bow
(10:33:15 PM) dkap: Spark: "Just bring it back to the bakery. It knows where the stores of raw materials are, there."
(10:33:36 PM) Auricle: nods at Helgram.
(10:33:39 PM) ***Jean_ returns the bow, as house member of confusing status to house head.
(10:34:46 PM) ***Auricle details several Jaegers to return the machine to the bakery.
(10:34:50 PM) dkap: Helgram opens a magical gate behind himself, and steps back through it.
(10:35:18 PM) Auricle: "But not you -- "points at mr. unknown "you're staying with me. My labs are way cooler than a bakery."
(10:35:37 PM) Auricle: "Jean, are you any good at coming up with names? Or you, Zorg?"
(10:36:15 PM) Zorg: Mr. Spark?
(10:36:16 PM) dkap: Spark: "Umm ... that man just disappeared into think air. Was that supposed to happen?"
(10:36:32 PM) Zorg: Yes
(10:37:13 PM) Jean_: "Sort of." Jean fails to look enthusiastic about it.
(10:37:16 PM) dkap: Spark: "But he was just here, and then ..." and he steps through the not-yet-closed gate.
(10:37:33 PM) Auricle: "Hey!"
(10:37:50 PM) Zorg: oops
(10:38:16 PM) Auricle: "Dammit, I liked him."
(10:38:30 PM) ***Jean_ wonders, out of character, whether that was an example of good stuff or bad stuff.
(10:38:40 PM) Auricle: "Can either of you tell where that goes?"
(10:39:06 PM) Auricle: OOC: Depends on if he dies on the other side, really.
(10:39:31 PM) Zorg: I have no idea where it goes.
(10:39:50 PM) Jean_: "Probably somewhere between here and Thelbane, where Helgram's meeting is."
(10:40:07 PM) Jean_: gm: let me know if Helgram arrives at the meeting with said spark in tow.
(10:40:07 PM) dkap: Jean, you know where it goes, because Helgram (and then the Spark) just appeared outside Thelbane, which means there is a lot of power in that gate.
(10:40:27 PM) Jean_: revise that to "Just outside Thelbane."
(10:40:49 PM) Auricle: "Ahh. Drat. I don't want to have to go all the way back there to fetch him."
(10:40:55 PM) dkap: The spark, outside Thelbane is REALLY confused.
(10:41:12 PM) Auricle: "Jean, can he fit in a fish?"
(10:41:17 PM) dkap: The gate is still open. Zorg you probably could nip through, grab him, and return before it closes.
(10:41:47 PM) Zorg: Jump through, grab him and run back.
(10:41:57 PM) Jean_: "He doesn't -look- fishable."
(10:42:04 PM) dkap: Spark: "Squawk!"
(10:42:15 PM) dkap: Zorg returns with him.
(10:42:50 PM) Jean_: "I guess he was Zorgable."
(10:43:15 PM) Auricle: "Yay"
(10:43:22 PM) Auricle: "Thankyou Zorg."
(10:43:33 PM) Zorg: No problem.
(10:43:49 PM) Zorg: Put the spark down.
(10:44:13 PM) dkap: The spark is very confused. The gate is still open.
(10:44:17 PM) Auricle: "Okay. We have Jaegers, me, Zorg, another scientist, Jean."
(10:44:23 PM) Auricle: "And an open gate."
(10:44:40 PM) dkap: Two of the Jager look at each other, and stand before the open gate so no one accidentally would get through it.
(10:44:57 PM) Auricle: reaches out and grabs the spark. "Dont go through that again."
(10:45:35 PM) Jean_: "That's a lot of power, to open a gate to Thelbane and forget about it."
(10:45:48 PM) dkap: Spark: "Yes, sure, umm ... could you tell me what it was, so I can avoid such in the future?"
(10:46:05 PM) Auricle: "Can anyone close it? I'm not the magic one, Zach is."
(10:46:36 PM) dkap: Zorg, you have people to do that for you.
(10:47:53 PM) dkap: Jean, you could mention it to him at Thelbane, and ask him to close/clean it up.
(10:47:59 PM) Jean_: gm: any mages I know of outside of Thelbane?
(10:48:24 PM) Jean_: gm: in the context of that meeting, it's politics, which I try to avoid. As far as I know, he did that intentionally.
(10:48:37 PM) dkap: Currently the only folk outside Thelbane are the Curfew Police and Helgram, (who is talking to them).
(10:48:54 PM) dkap: He has not yet gone inside.
(10:49:54 PM) Jean_: then I suppose a saucer will politely say "Don't forget your gate", when he's done with his curfew police conversation and turning to head into Thelbane.
(10:50:00 PM) Auricle: to the spark: "That's a magic gate between places. Very bad to go through when you don't know where you are going."
(10:50:08 PM) Jean_: (after eavesdropping politely on said conversation, of course)
(10:51:10 PM) dkap: Corona comes pushing up to Thelbane, through the Curfew Police, gives them a dirty look, and (perhaps accidentally) steps through the gate, and then screams due to all the pattern energy tearing at his Logrus.
(10:51:31 PM) Auricle: "Jaeger, we'll need a constant watch on this gate until I can get someone to close it for me. Anything that comes through, take-- ack!!"
(10:51:42 PM) dkap: Someone or thing has just popped through the gate, radiating all sorts of logrus, caught on fire, and is now screaming and cursing.
(10:52:03 PM) ***Auricle damp the amount of Pattern in the area.
(10:52:30 PM) Jean_: gm: is there a fire extinguisher handy? For Jean/Ilk values of what one looks like, of course.
(10:53:00 PM) Auricle: OOC: I'm sure there's SOMETHING, I must have experiments which require such from time to time.
(10:53:01 PM) dkap: Well ... there is the reflecting pool.
(10:53:32 PM) Auricle: Can I damp down the pattern enough that the fire doesn't get worse?
(10:53:37 PM) dkap: Yes, but Auricle, Jean would not recognize your fire equipment.
(10:53:42 PM) dkap: Yes, you can.
(10:54:02 PM) dkap: And you can trigger the fire equipment, if you wish.
(10:54:03 PM) Zorg: Body check the guy back through the gate.
(10:54:14 PM) Auricle: trigger the fire suppression systems.
(10:54:27 PM) dkap: Zorg, you succeed, and are only slightly singed in the process.
(10:55:24 PM) dkap: A bot comes screeching out of it's nook, waving it's arms about and, quite effectively getting this white, foamy goop on anything that is burning, and not getting it on anything else.
(10:55:41 PM) dkap: The Jager manage to keep it (the bot) from going through the gate.
(10:56:00 PM) Auricle: (like chaos needs white, foamy goop.)
(10:56:50 PM) Jean_: to Auricle: "Is that robot... rabid?"
(10:57:01 PM) Auricle: "Its the fire suppression system."
(10:57:09 PM) Jean_: "Ah." Jean looks disappointed.
(10:57:11 PM) dkap: Corona get's a hold of himself on the Thelbane side of the gate, examines the gate for a minute, stalks over to Helgram, and loudly declares his honor has been besmerched, and, immediately after the House Head business is done, there will be a duel between them to satisfy honor.
(10:57:28 PM) Auricle: "Why, do you want a rabid robot? I could make one."
(10:57:37 PM) Jean_: "Wouldn't it be cool?"
(10:58:09 PM) Auricle: "Only if it infected all the other robots. Ooooh, nifty way to take-over hostile enemy robot armies."
(10:58:30 PM) Zorg: Hmmm...
(10:58:48 PM) Auricle: "Gargoyle: Project: Rabid Robots for defense against robot armies. And one as a pet for Jean."
(10:59:00 PM) Zorg: You would probably want something closer to toxoplasmosis gondii, not rabies.
(11:00:22 PM) Auricle: "Actually, I was thinking nanites."
(11:00:30 PM) dkap: Helgram gives Corona the barest acceptable bow, house head to house head, and avers that honor will, indeed, be satisfied, if such is his wish.
(11:00:56 PM) Auricle: "Toxoplasmosis gondii is going to affect biological, not mechanical, matter."
(11:01:23 PM) Zorg: And rabies is different?
(11:01:36 PM) dkap: Auricle: Nanites might not work in this, particular, set of shadows. In fact, the closest to Nanites would be the little watch-like things that our budding young Heterodyne girl has been making.
(11:02:09 PM) Zorg: Also, I was refering to effect, not vector.
(11:02:25 PM) Auricle: "Oh, very good then."
(11:02:51 PM) Zorg: Rabies is too... unpredictable.
(11:03:20 PM) Auricle: looks at the Spark. "Well? Much better than a bakery, isn't it?"
(11:04:21 PM) dkap: Spark, muttering to himself: "What? Oh, yes. Sure. Umm ... except, that now I don't have a project.
(11:04:54 PM) dkap: Spark smooths out his clothing, once again allowing the name-tag to catch Zorg's eyes.
(11:05:01 PM) Auricle: "Not to worry! You'll have plenty!"
(11:05:20 PM) Auricle: "WE have an entire City to renovate!"
(11:05:31 PM) dkap: Spark: "Yes, but what do I do now?"
(11:05:48 PM) Auricle: "Come up with a sheild to prevent people from coming through that Gate."
(11:06:08 PM) dkap: Spark: "And who will I be working with? I'm not the ... easiest. I've gone through so many assistants, it might make sense simply to build my own."
(11:06:27 PM) Jean_: gm: cancel earlier plan to talk to Helgram about the gate. it's definitely house politics now.
(11:07:00 PM) dkap: Spark: "But, I know nothing about the gate ... and the ... place? on the other side, didn't seem to follow standard scientific rules. I mean, the sky was just WRONG."
(11:07:03 PM) Auricle: "Well, my staff will be here, of course, and they are used to me, so they'll get along just great with you, we're quite similiar....STAFF! I was supposed to be finding my staff!!"
(11:07:13 PM) dkap: Jean: Check.
(11:07:59 PM) dkap: Spark, holding out what appears to be a pencil: "Here, try this one."
(11:08:17 PM) ***Auricle takes the pencil. "What?"
(11:09:16 PM) dkap: The pencil unfolds (like the fighting stick in Babylon 5) into a large stick.
(11:09:42 PM) ***Auricle "eeks", drops it, then picks it back up and examines it.
(11:10:09 PM) Auricle: "Very nice. Wrong kind of staff."
(11:10:26 PM) Auricle: hands the stick back and turns to contemplate the gate.
(11:11:10 PM) Auricle: "Okay, advice. Pour enough Pattern on this side that it practically radiates out the other side as a giant warning of "don't come through?" or will that just encourage Chaosians?"
(11:12:56 PM) Jean_: "I think that, the other side of the gate being outside Thelbane, it might be considered an act of war. And I'm not sure whose turn it is, so that might be rude."
(11:12:58 PM) dkap: It might be construed as an attack, actually, because most are not capable of detecting Pattern until much too late.
(11:13:57 PM) Jean_: "There is a technique we could use to return Chaosians to their side of the gate; I've seen it in instructional videos. First, we would require two large bars implanted into the ground next to the gate. Then, a large rubbery band stretched between them..."
(11:14:52 PM) Auricle: "I'm mostly concerned with them setting my lab on fire."
(11:15:27 PM) Auricle: "Jaegers, anything that comes through the gate, pick them/it up and throw it back through."
(11:15:54 PM) Auricle: that'll probably work.
(11:16:09 PM) Zorg: We could put up a sign on the other side.
(11:16:27 PM) Auricle: "That would probably encourage people."
(11:18:06 PM) Auricle: But, we can put up on a sign on this side. 'Go back before you burst into flames, Pattern everywhere here."
(11:18:40 PM) dkap: There might be political repurcussions to putting a sign on that side, since it _is_ Thelbane, the seat of their government.
(11:18:54 PM) Auricle: "OBviously, Zorg, the city needs an automatic suppression system for gates that stay open too long."
(11:19:20 PM) ***Auricle thinks this falls under city defense and therefore Zorg's problem, Except for being in my lab.
(11:20:39 PM) Zorg: Gate suppression system. Check. How do I get one?
(11:20:47 PM) dkap: Ask Caelin?
(11:20:49 PM) dkap: *grin*
(11:20:57 PM) Auricle: "You are the military expert."
(11:21:45 PM) Zorg: Gate suppression systems are not "military" in a strict sense of the word.
(11:22:20 PM) dkap: Or Cagliostro?
(11:22:25 PM) Auricle: "Except for when enemies come through them."
(11:23:21 PM) Zorg: We just use the stuff, we don't make it.
(11:23:30 PM) dkap: Jean, at Thelbane, Channicut comes up the steps at Thelbane, notices the gate, and walks over to Helgram, bows, politely.
(11:23:32 PM) Caelin left the room.
(11:25:00 PM) dkap: Channicut: "Good Helgram, I do believe you accidentally left this (gesturing towards the gate) up. Perhaps, it's removal would be in order?"
(11:25:42 PM) dkap: Helgram: "Ahh ... indeed. It had slipped my mind, thank you for bringing it to my attention, I will remove it at once."
(11:26:02 PM) dkap: Helgram relaxes the flow of power keeping the gate opened, and the gate goes away.
(11:27:12 PM) Auricle: "Thank the Unicorn. Finally."
(11:28:44 PM) Auricle: "All right, then. That's gone. C'mon. Let's go find my staff members."
(11:30:07 PM) Caelin [~arkhon@pool-71-184-105-219.bstnma.fios.verizon.net] entered the room.
(11:30:22 PM) dkap: So Auricle, her pet Gargoyle, Jean the Straw Man, and Zorg, with a Tin Badge, start skipping down the Yellow Brick Shadow Path?
(11:31:00 PM) Jean_: sounds plausible.
(11:31:02 PM) Auricle: Ummmm. Maybe. We're taking Toto the Spark and some Jaegers, too.
(11:31:15 PM) Auricle: And no we aren't naming him Toto.
(11:31:20 PM) Zorg: But, I don't have a little dog named Toto.
(11:31:57 PM) Auricle: If I leave him unattended he might wander off.
(11:32:12 PM) Zorg: Sorry guys but it's time for bed. Good night.
(11:32:15 PM) Auricle: Zach always does that and it's a pain when they get lost.
(11:32:16 PM) dkap: And Zorg, you'd rather have this battle in front of you than a frontal ...
(11:32:18 PM) dkap: Never mind.
(11:32:20 PM) Auricle: Indeed me too.
(11:32:46 PM) Auricle: Night folks.
(11:32:47 PM) dkap: Me as well. A good place to hang. Perhaps I'll poke Ilk with a stick and get him here ...
(11:32:53 PM) Caelin: Good night
(11:32:55 PM) Caelin left the room.
(11:32:57 PM) dkap: Good night folks!
(11:33:02 PM) Auricle left the room (quit: Quit: Chatzilla 0.9.77 [SeaMonkey 1.0.1/2006040400]).
(11:33:02 PM) Zorg left the room.