Conversation with #dkap_amber
Conversation with #dkap_amber on Tue 06 Jan 2009 09:13:51 AM EST:
(09:15:03 AM) mode (+o dkap) by ChanServ
(09:41:47 AM) PennyAnte [~chatzilla@c-24-62-251-105.hsd1.nh.comcast.net] entered the room.
(09:41:56 AM) PennyAnte: ok
(09:42:32 AM) dkap: Welcome!
(09:42:39 AM) PennyAnte: thanks :)
(09:42:44 AM) PennyAnte: Penny
(09:42:54 AM) PennyAnte: PennyAnte is a name I use on some other sites
(09:42:58 AM) PennyAnte: like a game site
(09:43:09 AM) dkap: Ahh ... Hi, Penny.
(09:43:28 AM) dkap: This is a note to the GM that ties Penny to Anise.
(09:43:46 AM) PennyAnte: I'm going to switch it
(09:49:50 AM) PennyAnte left the room.
(09:52:03 AM) PennyAnte [~chatzilla@c-24-62-251-105.hsd1.nh.comcast.net] entered the room.
(09:55:00 AM) PennyAnte is now known as Anise
(09:55:19 AM) Anise is now known as PennyAnte
(10:15:23 AM) PennyAnte left the room.
(10:29:22 AM) PennyFromHeaven [~masscom@c-24-62-251-105.hsd1.nh.comcast.net] entered the room.
(10:29:51 AM) PennyFromHeaven is now known as PennyAnte
(10:29:56 AM) PennyAnte is now known as Anise
(10:30:03 AM) Anise: back to mIRC
(10:30:56 AM) dkap: So, PennyFromHeaven, PennyAnte and you are all the same?
(10:32:21 AM) Anise: Yes
(10:32:24 AM) Anise: Variants of Penny
(10:33:54 AM) Anise: ok so this works then
(10:34:04 AM) Anise: Two server connections and a different nickname for each
(10:34:05 AM) dkap: Of course it does. *grin*
(10:34:11 AM) Anise: I can't do it in Chatzilla though
(10:34:14 AM) dkap: Robustness is a wonderful thing.
(10:34:35 AM) Anise: with mIRC it's just file->new server window
(10:38:50 AM) Anise: sorry to keep dropping and rejoining I'm just configuring the preferences and making sure it all works
(10:38:53 AM) Anise left the room.
(10:39:16 AM) Anise [~masscom@c-24-62-251-105.hsd1.nh.comcast.net] entered the room.
(10:43:38 AM) dkap: Not a problem. Testing now, as opposed to when the game is running, is much appreciated.
(10:44:00 AM) Anise: : )
(10:44:40 AM) Anise: mIRC is definitely a little clumsier
(10:46:08 AM) Anise left the room.
(10:46:53 AM) dkap: Unfortunately, I was just informed by the developer that Chatzilla can only maintain one connection per server.
(10:46:58 AM) dkap: *sigh*
(10:48:18 AM) Anise [~masscom@c-24-62-251-105.hsd1.nh.comcast.net] entered the room.
(10:48:37 AM) Anise: Cool ... it's now auto-authing
(10:49:22 AM) Anise: Ok I think I should be all set to jump in when I get back from Seacaost Outright
(10:49:41 AM) Anise: It still might be 10 or so but I guess better late than never
(10:49:48 AM) Anise left the room (quit: Quit).
(10:52:21 AM) dkap: Indeed it is.
(10:52:22 AM) dkap: *grin*
(04:58:06 PM) Cagliostro [~sgorton@200-112-191-250.bbt.net.ar] entered the room.
(04:58:17 PM) Cagliostro: Woo. Unexpected game.
(04:58:48 PM) dkap: Well ... not really, one of the players was testing out interfacing, so I was hanging out here ...
(04:59:14 PM) dkap: And, well ... I'm often here, because I make notes here when my less-time-bound players make comments, so I know where to find them.
(04:59:30 PM) Cagliostro: sounds reasonable.
(04:59:39 PM) Cagliostro: oh, right, time zones.
(04:59:43 PM) Cagliostro: it's 8:00 where I am.
(04:59:44 PM) dkap: Indeed.
(05:00:04 PM) dkap: Europe? Or the other 8?
(05:04:13 PM) Cagliostro: Argentina, actually
(05:04:34 PM) Cagliostro: turns out that the eastern edge of south america is further east than I thought. and then there's daylight savings time because it's summer.
(05:09:29 PM) dkap: Gotcha.
(05:09:34 PM) dkap: So it's 8 in the morning there?
(05:13:55 PM) Cagliostro: nope, evening
(05:19:06 PM) dkap: Because it's only 5:15 here ...
(05:19:49 PM) dkap: And, granting that they are on Nova Scotia time, plus daylight savings, I only get 7:15 ...
(05:22:10 PM) Cagliostro: nope, a full two hours east + one hour for daylight savings
(05:23:12 PM) dkap: Wow, it's almost in Africa.
(08:07:55 PM) The topic for #dkap_amber is: Game as usual, logs at https://www.train-wreck.org/~dkap/Amber/logs wiki-wiki at: https://www.rebel.org/wiki/
(08:09:45 PM) mode (+o dkap) by ChanServ
(08:17:48 PM) Auricle [~chatzilla@c-71-192-210-192.hsd1.ma.comcast.net] entered the room.
(08:18:03 PM) Auricle: Greetings
(08:19:14 PM) dkap: Good evening.
(08:19:49 PM) Auricle: How goes?
(08:22:27 PM) Caelin [~arkhon@pool-70-108-102-54.res.east.verizon.net] entered the room.
(08:22:37 PM) Caelin: Here
(08:24:28 PM) dkap: Hey there! How's the weather?
(08:27:04 PM) Auricle: hi there!
(08:36:34 PM) Auricle: weather here is fine still
(08:39:53 PM) dkap: Should it be otherwise? Caelin is down south, where it should be nice.
(08:40:27 PM) dkap: And Sam popped in earlier ... To tell me that Argentina was fun!
(08:41:18 PM) Auricle: as opposed to the storm we're expecting?
(08:41:23 PM) dkap: Indeed.
(08:46:04 PM) Caelin: Eep
(08:46:33 PM) Caelin: weather here is cool, but not freezing.
(08:47:29 PM) Auricle: we is supposed to have snow, followed by sleet, followed by ice, followed by snow
(08:47:39 PM) Caelin: Lovely.
(08:49:45 PM) Auricle: So. Where is Auricle? I have lost track. (Like character, like player?)
(08:49:55 PM) dkap: Yeah, and the other morning, there was just one ice-sheet, from the back door, all the way to work. *grin*
(08:52:05 PM) Cagliostro [~sgorton@200-112-191-250.bbt.net.ar] entered the room.
(08:52:11 PM) dkap: Welcome!
(08:52:13 PM) Auricle: w00t!
(08:52:18 PM) Cagliostro: buenos noches!
(08:52:19 PM) dkap: We have quarum.
(08:52:32 PM) dkap: Bendy chips?
(08:52:53 PM) Cagliostro: "the good nachos", a traditional geek greeting.
(08:53:16 PM) dkap: Ahh ...
(08:54:38 PM) dkap: So ...
(08:55:20 PM) Caelin: Wow.
(08:55:39 PM) Caelin: Warning, I am cooking with mom, so I may idle from time to time.
(08:55:44 PM) Auricle: wow?
(08:55:52 PM) Caelin: Quorum
(08:55:53 PM) Caelin: ;-)
(08:56:02 PM) Auricle: Ahhh. Indeed.
(08:56:11 PM) Auricle: Middle Management iz in da hous.
(08:56:34 PM) Auricle: (Or something like that.)
(08:56:55 PM) Caelin: LOL
(08:57:39 PM) dkap: I believe Auricle was going to investigate the reflecting pool.
(08:57:50 PM) dkap: I believe Caelin was in the House.
(08:57:59 PM) Auricle: After leaving Kolvir proper, right?
(08:58:12 PM) Caelin: Umm...with a few stops in between, yes.
(08:58:17 PM) dkap: Contemplating how to un-sticky his dad.
(08:58:22 PM) Caelin: But that's Caelin. Tradition, you know.
(08:59:53 PM) dkap: And the Count is uncorking Caerlin.
(08:59:58 PM) Cagliostro: yes.
(09:00:01 PM) Cagliostro: and Jean is everywhere.
(09:00:19 PM) Auricle: which is pretty standard
(09:00:36 PM) Auricle: we would all worry very much if Jean was in one place.
(09:02:11 PM) dkap: So, probably would Jean.
(09:04:11 PM) Cagliostro: Not as much as the place would.
(09:04:50 PM) dkap: Depends on the place.
(09:06:03 PM) dkap: So, who first?
(09:07:08 PM) Auricle: I'll go
(09:07:45 PM) Auricle: I believe I'm flying back to the Reflecting Pool?
(09:10:28 PM) dkap: Indeed that was the plan.
(09:10:50 PM) dkap: And the difficulty you had, in getting here seems to have evaporated.
(09:11:13 PM) Cagliostro is now known as Jean
(09:11:26 PM) Jean: and I'm contemplating the evil grass.
(09:11:52 PM) Auricle: Excellent, I land at the Reflecting Pool Does it still glow blue?
(09:12:13 PM) dkap: It is still glowing blue to you, but not visibly to Gargoyle.
(09:12:41 PM) dkap: There is a ... discussion going on between some local townsfolk and the Jager. It's ... enthusiastic.
(09:12:56 PM) dkap: So therefore no one seems to have noticed your arrival.
(09:13:04 PM) ***Auricle is far more interested in the pool.
(09:13:21 PM) Auricle: Touch the wall and concentrate on Chef D, like I would a Trump.
(09:14:28 PM) dkap: There is a ... slight dislocation, and you feel like you are at an arms-length from everything around you. The noise becomes muted, even slowed, the light changes, even Gargoyle feels farther away.
(09:14:39 PM) dkap: Of which you probably notice the last, first.
(09:15:07 PM) Auricle: Yikes! Gargoyle??
(09:15:38 PM) dkap: Still communicating, and attached, just ... more distant.
(09:16:38 PM) Auricle: O..kay.
(09:16:45 PM) Auricle: What's the lag time?
(09:18:19 PM) dkap: Minimal, but measurable. Perhaps, as if you were sped up, or there was a layer between you and everything else that everything else had to penetrate to get to you.
(09:19:04 PM) Auricle: Any track on D, then, since I haven't lost the Gargoyle?
(09:19:46 PM) dkap: Nope.
(09:20:02 PM) dkap: That was the only effect of concentrating on it, like a trump to Chef D.
(09:20:33 PM) Auricle: Let go of the wall, and stop concentrating.
(09:21:05 PM) dkap: You try to do it in that order, and succeed in the opposite order.
(09:21:58 PM) Auricle: Excellent.
(09:22:21 PM) Auricle: So. Pool walls still glowing, and only I can sense it.
(09:22:26 PM) dkap: Indeed.
(09:22:35 PM) dkap: And it is almost entirely filled back up.
(09:22:36 PM) Auricle: Doesn't seem to quite act as trump, but definately acts as something.
(09:22:47 PM) dkap: The water doesn't seem to be effected by the glow, either.
(09:24:29 PM) Auricle: Hmmm.
(09:25:01 PM) Auricle: Have I ever run into something the Gargoyle couldn't see before
(09:25:03 PM) Auricle: ??
(09:25:22 PM) dkap: Not ... that you can recall.
(09:25:32 PM) dkap: (I had to check my notes ... *grin*)
(09:27:54 PM) Auricle: Gyah, I need Zach. When I failed, he doesn't. "Jean?" Looks around for a Jean.
(09:29:20 PM) Jean: "Yes?"
(09:29:29 PM) dkap: There is a Jean loitering by the side of the pool, watching the altercaton.
(09:29:36 PM) Auricle: "Where's Zach right now? Are you near him?"
(09:29:56 PM) Jean: dkap: I'm usually in and around Greater Arden. I think Zach is usually there?
(09:30:04 PM) dkap: Zach is in the old castle in Greater Arden, chasing down relics, and trying to clean house.
(09:30:26 PM) dkap: And yes, you are there.
(09:31:50 PM) Jean: "Zach is in the old castle, and yes, I am near there."
(09:32:47 PM) Auricle: "Can you ask him if he can ever remember me talking about something the Gargoyle couldn't see? And either way, if he can come here?"
(09:33:41 PM) dkap: He doesn't seem to recall such things that you might have noticed and not gargoyle, because, mostly he doesn't know what gargoyle notices, and he can shake some time free to see the Master of the Pattern, if such is her desire.
(09:33:48 PM) Jean: dkap: pass this along to Zach in my own inimitable fashion.
(09:34:07 PM) Jean: Zach can't fit in a fish, though, so he'll have to handle his own transport.
(09:34:20 PM) Jean: unless Ilk wants to give him a lift, which I doubt, because it's not cross-reality
(09:34:55 PM) ***Auricle sits down and stares at the pool.
(09:35:34 PM) dkap: Zach would be happy to walk there, except that, currently, apparently pattern walking is really hard, and, he'd trump, but trump seems down, and ... there aren't any fairy gates on Kolvir that he knows about ...
(09:37:00 PM) ***Jean passes this along to Auricle
(09:37:56 PM) Auricle: "Right. We have *got* to get Trump working again."
(09:38:27 PM) Auricle: "All right, this worked as a one-way connection....How to make it A: Do that again and B: Do it both ways."
(09:39:05 PM) Jean: "I could try to prevail upon Caelin's house second, since this is potentially an unknown power involved with the new pattern."
(09:39:41 PM) Anise [~masscom@c-24-62-251-105.hsd1.nh.comcast.net] entered the room.
(09:39:45 PM) dkap: Caelin's house second is always willing to be prevailed upon by you, Jean, because you tend to keep him house second, instead of head of house ... *grin*
(09:40:00 PM) dkap: Greetings, Anise.
(09:40:06 PM) Anise: Greetings
(09:40:29 PM) Auricle: Hello!
(09:40:30 PM) Jean: salutations.
(09:41:07 PM) Jean: Can the Archivist set up a Zach-to-Auricle token, a Zack-to-Amber token, or just a Greater-Arden-to-Amber token?
(09:41:08 PM) dkap: Caelin's player is currently cooking with his mother, so ... he's a bit ... distracted.
(09:41:59 PM) Caelin: Back for a time being.
(09:42:06 PM) dkap: He knows both Greater Arden and Amber, but would want to have clarification from Auricle that that would be acceptable. He doens't know Zach well enough to make a Zach-to ... nor does he know Auricle enough to make a ... to Auricle one.
(09:43:12 PM) Auricle: "So long as it is to the City, I have no problems." *frown* "although why then couldn't he have given D a token to get him here, as opposed to three shadows over?"
(09:43:32 PM) ***Auricle is a bit worried about D; D has no Gargoyle to keep him focused.
(09:43:36 PM) Jean: "He needs to know either D or both the start and finish point. We didn't know where we were."
(09:43:46 PM) Jean: "Or he didn't; I think we were in Pearl."
(09:43:46 PM) Auricle: "Ah, sense."
(09:44:14 PM) Auricle: "Are you still....surrounded by evil grass?"
(09:44:39 PM) Jean: dkap: the grass hasn't eaten me yet, correct?
(09:44:48 PM) dkap: It hasn't managed to, yet, no.
(09:45:14 PM) Jean: "Yes, so far."
(09:45:29 PM) dkap: Or, at least, you still see it, and remember it.
(09:46:58 PM) Jean: gm: that's close enough
(09:47:11 PM) dkap: Indeed.
(09:47:13 PM) dkap: *grin*
(09:47:44 PM) dkap: The Archivist asks if he could get a view-screen of Auricle telling him specifically what she wishes for the token.
(09:48:56 PM) Jean: "She's not really familiar with the ins and outs of bibliomancy - she wants Zach to be able to come to her, and I bet he wants to get back."
(09:49:58 PM) dkap: Archivist: Right, which is why I want to be able to ask her questions, so I can get the right answers, and not do the wrong thing. I've seen you do two-way view-screens before ... can you manage one now?
(09:50:03 PM) Auricle: GM: Is the glow brighter or darker as the pool fills?
(09:50:31 PM) Jean: "Hm. Perhaps it would be better for you to visit her if you need to consult?"
(09:51:41 PM) dkap: No change to the brightness.
(09:52:11 PM) Jean: "You might be able to help with her diagnosis yourself, actually."
(09:52:14 PM) dkap: No apparent, measurable change, based on the equipment you have to measure it ... the touch of your hand and the memory of your eyes.
(09:52:42 PM) dkap: Archivist: "We could work that out, if you would provide the connect, good sir?"
(09:53:09 PM) Auricle: Wait. When did the pool NOT have water in it? What got rid of the water in the first place?
(09:53:55 PM) Jean: "I would prefer not to provide that connection, given our present circumstances."
(09:54:28 PM) dkap: Archivist: Oh? What's the current circumstance?
(09:55:56 PM) Jean: "Well, for one thing, we're sitting in the middle of the council chamber of Chaos."
(09:57:26 PM) dkap: Archivist: We could always just step outside.
(09:57:53 PM) Jean: "But once we're doing that, why not just go to the source?"
(09:58:53 PM) dkap: Archivist: Because I need more information before creations, and, as respectable as you are at transmitting information, I don't want anything to get lost in translation.
(09:59:51 PM) Jean: "Hm."
(09:59:53 PM) ***Jean considers this.
(10:00:06 PM) Jean: "Fair point."
(10:00:20 PM) Jean: gm: I can do the cartoony viewscreens myself, right? or do I need Ilk's help to do a viewscreen?
(10:00:22 PM) Jean: it's been a while.
(10:00:40 PM) dkap: You've been able to use his spell to do the cartoony ones.
(10:00:44 PM) dkap: Without his help.
(10:00:54 PM) dkap: (well, beyond that it is his spell to begin with.)
(10:02:07 PM) Jean: okay, that's what I thought.
(10:02:25 PM) Jean: step outside the council chambers and a bit out of theway, then set up a two-way viewscreen, and let Auricle know why I'm doing it.
(10:02:48 PM) Jean: and let Auricle know privately that it won't show anything about what she's seeing to the Archivist because I can't see it myself.
(10:03:05 PM) dkap: After the appropriate bows (which you, of course, make as well) the two of you are in a semi-secluded spot in Chaos.
(10:03:14 PM) ***Auricle looks fascinated by the process of viewscreen.
(10:03:47 PM) dkap: It's mostly magic, with a touch of logrus.
(10:03:57 PM) dkap: If you touch it, it will burn.
(10:04:02 PM) dkap: Probably burn up, in fact.
(10:04:31 PM) Jean: the resolution of the screen is roughly 12 fps cartoon
(10:04:39 PM) Auricle: fps?
(10:04:41 PM) Jean: and people's images seem somewhat cartoony
(10:04:43 PM) Jean: frames per second
(10:04:45 PM) Jean: ;)
(10:05:42 PM) dkap: Archivist, waving at Auricle: Greetings, Master of the Pattern, how might one such as I serve you on this day?
(10:06:01 PM) dkap: He bows as a house second to a major power.
(10:06:06 PM) Auricle: "We're trying to get Zach here."
(10:06:30 PM) dkap: Almost as low as he would to the unicorn. And there is a familial denotation to his bow, as well.
(10:07:11 PM) dkap: Archivist: And is Zach agreeable to such? Why does he not transport himself?
(10:07:20 PM) Auricle: (None of which Auricle would notice)
(10:08:03 PM) Auricle: "We're having resonance issues, and Jean thought you could provide an alternative method."
(10:09:15 PM) Auricle: "Something about no faery gates."
(10:09:20 PM) dkap: Archivist: I can, I just want you to be aware, than once done, for the first time, the next time becomes easier, so to each subsequent times. Are you sure you want to open that access up to where you wish him to be?
(10:10:35 PM) ***Auricle looks at Jean.
(10:10:47 PM) Auricle: "Easier each time? For a token?"
(10:11:26 PM) dkap: Archivist: Not in the use of the token, but in the creation of the token. I just want you to be aware of the possible consequences of this action.
(10:12:16 PM) ***Jean shrugs as best a saucer can.
(10:12:39 PM) Auricle: "Easier each time to create a token from Greater Arden to the City Under Kolvir?"
(10:12:57 PM) Auricle: "For you, or for anyone?"
(10:14:54 PM) dkap: Archivist: Easier to connect those two places, yes, and by a smaller measure, easier to connect either of those two places to elsewhere. It doesn't really matter for Greater Arden, there are generations of connections there, but ... well ... your place is new.
(10:15:23 PM) Auricle: "And the less connections here, the better?"
(10:15:30 PM) ***Auricle ponders.
(10:15:38 PM) Auricle: "How much easier is easier?"
(10:16:12 PM) Jean: "Perhaps it's better to make tokens to Zorg's city?"
(10:16:36 PM) Auricle: "Good idea!"
(10:16:47 PM) dkap: Archivist: "That was the impression I got from Lady Floramel, when she was talking about such, yes."
(10:17:30 PM) dkap: Unfortunately, I am unfamiliar with Zorg's city ...
(10:17:34 PM) Jean: "See, that's something I wouldn't want to mention in front of the council."
(10:17:59 PM) dkap: Archivist: And the only way I am really familiar with your city, is because of the imprint it has made, across shadow.
(10:18:33 PM) Auricle: "So this isn't really sounding like much of a plan afer all."
(10:18:36 PM) dkap: Archivist: Of course, Jean, many things that we are chattering about shouldn't be mentioned in front of them.
(10:18:53 PM) Jean: "True, but I noticed one."
(10:19:54 PM) dkap: Archivist: "Yes, wise of you Jean."
(10:20:26 PM) ***Jean is pleased.
(10:21:21 PM) Auricle: "So wait, I'm confused, why can't Zach just gate here again?"
(10:22:01 PM) dkap: Gargoyle: You had gating in blocked.
(10:22:18 PM) Auricle: "Oh, well, that was smart of me."
(10:22:46 PM) Jean: "Is gating to Zorg's city blocked?"
(10:22:49 PM) ***Auricle looks pleased with herself.
(10:23:42 PM) dkap: Gargoyle, by vibrating Auricle: That information is classified, but positive. The whole promontory is blocked.
(10:25:10 PM) Jean: oog - Jean may not have known to make that comment. gm - you may want to strike that.
(10:25:23 PM) Jean: on that note, I think I should crash.
(10:25:30 PM) dkap: Oh, right. Good point. Ret-con that, folks.
(10:25:40 PM) Jean left the room (quit: Quit: Leaving.).
(10:25:41 PM) Auricle: Okay
(10:25:46 PM) dkap: Jean, becomes conduit.
(10:25:51 PM) Auricle: And...no time for goodye.
(10:26:55 PM) dkap: It's 1:30 am his time, if I have the clocks adjusted correctly.
(10:27:12 PM) Auricle: "Well. I suppose I could briefly lift the gate-block...but knowing me, I'll get distracted and forget about having done so. So, not such a good idea."
(10:27:26 PM) dkap: Gargoyle: Agreed.
(10:27:39 PM) dkap: Gargoyle: Changing such parameters might cause other issues as well.
(10:28:14 PM) Auricle: "So....I guess we rather bothered you for nothing, then, since I'm not sure I like the token-getting-easier part, and you don't know Zorg's City well enough."
(10:28:45 PM) dkap: Archivist: At least, I could offer you insight. Perhaps, next time?
(10:28:55 PM) dkap: Archivist bows the same bow as in greeting.
(10:29:18 PM) Auricle: "Perhaps next time."
(10:29:31 PM) ***Auricle remains clueless as to the subtleties, and possibly the bow entire.
(10:29:55 PM) dkap: Indeed, you would, but Gargoyle is building up a library of such.
(10:30:59 PM) Auricle: Oh, goody! Someday I'll know the right bows! Er, Gargoyle will!
(10:31:24 PM) dkap: Exactly. *grin*
(10:31:37 PM) dkap: And then, Gargoyle can tell you when you've been slighted.
(10:32:13 PM) Auricle: Yay!
(10:32:20 PM) Auricle: And then I'll get distracted...
(10:32:56 PM) Auricle: All right, obviously I'm going to have to go to Zach and bring him here....except then I can't keep watching the pool.
(10:33:20 PM) dkap: Indeed, that might have to be done.
(10:33:35 PM) dkap: Perhaps you can delegate someone to watch the pool? Or cordon it off, or the like?
(10:34:46 PM) Auricle: "Jaegers!"
(10:36:41 PM) dkap: A few of them detach themselves from the altercation, come up to you and salute.
(10:36:55 PM) Auricle: "Er....what was going on there?"
(10:38:04 PM) dkap: Jagers look at each other and shrug.
(10:38:19 PM) dkap: The young assistant to Mr. Zorg comes bustling up to you.
(10:38:33 PM) dkap: Skirts the Jagers and offers you a piece of paper.
(10:38:53 PM) Auricle: read the paper
(10:40:01 PM) dkap: It's a timeline for the completion of the decoy city.
(10:40:42 PM) Auricle: "Oh, excellent!"
(10:42:01 PM) Auricle: How long will it take?
(10:43:35 PM) dkap: A few more weeks.
(10:44:20 PM) dkap: The assistant bows to you briefly, and says "You wished this information? I'm sorry I could not find you sooner to deliver it."
(10:44:35 PM) Auricle: "I did, thank you."
(10:45:02 PM) ***Auricle honestly can't remember if she did, but is willing to bet 'yes thank you' is a better answer.
(10:47:23 PM) Auricle: Okay, I'm crashing now myself.
(10:47:47 PM) Auricle: see ya next week!
(10:48:14 PM) Auricle left the room (quit: Quit: Chatzilla 0.9.77 [SeaMonkey 1.0.1/2006040400]).
(10:48:23 PM) dkap: And we are down to one.
(10:48:24 PM) dkap: *grin*
(10:48:33 PM) Caelin: Hwre
(10:48:35 PM) Caelin: Still.
(10:49:28 PM) dkap: Exactly. I've got Anise going in a side channel.
(10:49:36 PM) Caelin: Good.
(10:50:27 PM) Anise: I am trying to understand the cosmology and metaphysics of Chaos ... only in Amber diceless I think
(10:50:53 PM) Caelin: LOL
(10:51:45 PM) dkap: Anise: None, it is like moving between many worlds while not leaving one at all
(10:52:12 PM) Anise: And yet all is in harmony and balance
(10:52:22 PM) dkap: Flora: It's just not connected the way you are used to. It's all the same world. Don't you see these different things in many of the shadows?
(10:52:23 PM) Anise: As if here, we are at a root of Creation
(10:52:54 PM) dkap: Flora: In many ways, you are. From here, eventually, sprung all of shadow.
(10:53:12 PM) Anise: Truly fascinating.
(10:54:07 PM) Anise: And yes, certainly, individually each moment has coherence and familiarity, where we are in any given present, but each step in space is like crossing the world as if Time had less meaning
(10:54:15 PM) Anise: It is a wonder
(10:54:35 PM) Anise: I am beginning to see why shapeshifters would be prevalent here
(10:54:57 PM) dkap: Flora: I am taking you by a path that doesn't require it. Many of the ... shorter ones would.
(10:55:33 PM) Anise: I see.
(10:56:14 PM) Anise: so there are "big guns" to help deter Caelin's mother ((did I spell that properly?))
(10:56:31 PM) Caelin: (YOu did)
(10:57:45 PM) Anise: ... I am interested to see what could deter a powerful denizen of this place.
(11:00:00 PM) dkap: Finally, in front of you is a large, intimidating building. You don't know exactly why it feels intimidating, except, it does. It's Ka is impressively strong.
(11:00:19 PM) Anise: (Takes in the view.)
(11:00:32 PM) dkap: There is actually a moat around it, with a bridge across.
(11:00:50 PM) Anise: Another moat ... similar to the last I assume?
(11:00:56 PM) dkap: Flora stops at the edge of the bridge for ... just a moment, and then continues onward, as if nothing happend.
(11:01:11 PM) Anise: (Follow her.)
(11:01:15 PM) dkap: Nope, this one has ... something in it that is not spheres, but is ... somehow, more intimidating.
(11:02:10 PM) dkap: Something you can't even really focus your eyes on.
(11:02:35 PM) Anise: (Interesting.)
(11:04:10 PM) Anise: (In any event, continue to follow her.)
(11:04:47 PM) dkap: Across the bridge, and through the open gateway.
(11:05:29 PM) dkap: In to the well-defended front room with a gentleman behind a desk. He looks up, and bows a bow to Flora.
(11:05:44 PM) dkap: And seems to include you in it, in some vague way.
(11:06:23 PM) Anise: (Bow in return ... I don't know the courtesies so I'll just have to fake it a little.)
(11:06:32 PM) dkap: Flora, to the person: Family matters is it possible to see Her Highness?
(11:07:33 PM) dkap: There is a moment... and then he nods, and says "Right this way."
(11:08:02 PM) dkap: He leads the two of you to a receiving room, the sort that is supposed to set one at one's ease.
(11:08:28 PM) dkap: Flora looks around, and picks a chair to perch on.
(11:09:06 PM) dkap: She gestures to you, and says: Make yourself comfortable, if harm is to come to us here, you would never know it, until after you are dead, anyway.
(11:09:10 PM) Anise: * looks around, thinking these are comforts I'm not used to or one to seek out ... stands bye the door
(11:09:32 PM) Anise: * by* the door, relaxed
(11:09:49 PM) Anise: Thank you, but I'll stand here
(11:09:58 PM) Anise: * gracious nod
(11:10:25 PM) Anise: * I pull out the stone, and begins moving it through my fingers
(11:10:40 PM) dkap: Flora: They provided us comforts, it would be rude of us not to at least seem to take advantage of them. Were there food, or drink we would be expected to refresh ourselves.
(11:11:06 PM) Anise: Very well then.
(11:11:21 PM) Anise: * takes a seat near her
(11:11:33 PM) Anise: I prefer austerity.
(11:11:51 PM) Anise: But I certainly understand courtesy.
(11:12:04 PM) Anise: * nods graciously again
(11:12:58 PM) dkap: Flora: Preferences, are not always the foremost consideration. They are offering us considerations for our stature, we would be offering insult, we to not take advantage of it.
(11:13:00 PM) Anise: I feel when you spend time to acquire material like this, it consumes you, and the desire to posess posesses you
(11:13:34 PM) Anise: I understand.
(11:13:43 PM) Anise: (I'm sitting by her now in any case)
(11:14:17 PM) dkap: Flora: There is no worry that the folks here would become consumed by the possessions.
(11:14:52 PM) dkap: Flora: I just thought you should start off on even footing, as opposed to at a disadvantage.
(11:14:53 PM) Anise: Certainly, it is possible to be detached from desire even amidst splendor.
(11:15:21 PM) Anise: I appreciate both your consideration and the explanation.
(11:15:33 PM) Anise: * nods again
(11:16:55 PM) dkap: And, being that it's past 11, we should hang it here ... because the next piece will take quite a bit of time.
(11:17:03 PM) Anise: ok :)
(11:17:28 PM) Anise: I'm looking forward to it and I don't think I have an obligation for the next few tuesdays
(11:17:38 PM) Anise: Tonight was a good night, by the way
(11:17:43 PM) dkap: Right then. Same cat time? Same spider channel?
(11:17:49 PM) Caelin: Good night!
(11:17:49 PM) Anise: Lots of kids showed up, a very nicely sized group
(11:17:52 PM) Anise: sure, night
(11:17:55 PM) Caelin: I'll be back in town.
(11:18:15 PM) dkap: Yay. Good all the way around. Next week, some in corpus time then?
(11:19:14 PM) Caelin: Indeed!