Conversation with #dkap_amber

Conversation with #dkap_amber on Tue 03 Mar 2009 02:53:45 PM EST:
(02:55:43 PM) mode (+o dkap) by ChanServ


(08:00:10 PM) The topic for #dkap_amber is: Game as usual, logs at https://www.train-wreck.org/~dkap/Amber/logs wiki-wiki at: https://www.rebel.org/wiki/
(08:00:47 PM) Caelin: yo
(08:01:20 PM) Caelin: waling home from last stop on 96 bus. rehearsal got out way early
(08:01:27 PM) Caelin: er walking
(08:02:04 PM) mode (+o dkap) by ChanServ
(08:02:21 PM) dkap: Most cool!
(08:04:10 PM) Cagliostro: a plan has come together.
(08:06:13 PM) dkap: Good good?
(08:07:38 PM) Cagliostro: remains to be seen.
(08:08:26 PM) dkap: And any clue to what that plan might be?
(08:09:52 PM) Auricle [~chatzilla@c-71-192-210-192.hsd1.ma.comcast.net] entered the room.
(08:09:55 PM) Cagliostro: for people to show up in the gaming room at 8:00 PM?
(08:10:02 PM) Auricle: hello!
(08:10:02 PM) Cagliostro: (+/- 15 minutes)
(08:10:17 PM) Caelin: awesome
(08:12:29 PM) Caelin: home now
(08:12:47 PM) Auricle: yay home
(08:16:04 PM) Caelin [~arkhon@pool-173-48-174-64.bstnma.fios.verizon.net] entered the room.
(08:16:35 PM) Caelin left the room.
(08:16:55 PM) Caelin: There can be only ONE!
(08:17:04 PM) Caelin: ...except in this campaign.
(08:17:12 PM) dkap: Juan? He's not in this campaign.
(08:17:40 PM) Caelin: Muaha
(08:17:46 PM) Auricle: hmmm?
(08:18:04 PM) Caelin: Just for that, the next time you ask me to create another PC in this campaign, I'm naming him Juan.
(08:18:18 PM) dkap: Just Juan minute there ...
(08:18:18 PM) Cagliostro: I thought Juan was a Highlander character
(08:18:33 PM) Cagliostro: see, there was a translation error, and immortals can't fight over coffee grounds
(08:18:44 PM) Cagliostro: so Juan Valdex is waiting on a coffee plantation for the Gathering
(08:18:54 PM) ***Caelin LOL!
(08:18:58 PM) Cagliostro: hence, "There can be only Juan."
(08:20:18 PM) dkap: If you name your next character Juan, you are going to have to hang out in a crock-pot, because there is Juan meatball left.
(08:20:41 PM) Cagliostro: okay, run your game.
(08:20:50 PM) dkap: Right ...
(08:21:30 PM) dkap: No shiite, there we were ... Heading Fringewards, and ... Benedict, scooped up, and spirited away.
(08:21:39 PM) dkap: (I believe that's where we hug, yes?)
(08:21:42 PM) ***Caelin sighs.
(08:21:45 PM) Caelin: Yes.
(08:21:46 PM) Caelin: It was.
(08:21:46 PM) Auricle: We hug now?
(08:21:59 PM) Caelin: Only when our survival depends on it.
(08:22:43 PM) Cagliostro: it's only Benedict
(08:22:51 PM) Cagliostro: I don't think we dislike him enough to hug when he gets swept away
(08:23:08 PM) Cagliostro: it's not like he's Julian or the Clown Prince
(08:23:18 PM) Cagliostro: we've actually rescued & rebuilt Benedict a few times before.
(08:23:25 PM) Cagliostro: ...which, in retrospect, does not speak well of his odds.
(08:23:42 PM) dkap: Hung, not hug ... *sigh*
(08:24:22 PM) Cagliostro: oh! yes.
(08:24:51 PM) Caelin: How many are in the wedding party with Caelin?
(08:27:23 PM) dkap: A gaggle. (about 12)
(08:27:41 PM) dkap: (Named and numbered Bridesmaids, it's easier to think of them that way.)
(08:28:42 PM) ***Caelin sighs. "Why do ALL Amberites have to be SOOOO headstrong? He KNEW we'd likely be stranded if he got whisked away."
(08:30:03 PM) Caelin: "I'm up for suggestions. I can probably figure a way to either Thelbane OR to the Fringe, but doing that will likely make me way obvious to the enemy. Again."
(08:30:12 PM) Caelin: "Assuming I'm not already obvious now."
(08:32:40 PM) dkap: Ifrit: Which enemy? The one who is busy trying to digest Benedict? That ... might be distracting at the moment.
(08:33:25 PM) Caelin: "The enemy stealing house members, at present. The running assumption is that it's mom."
(08:37:20 PM) dkap: Ifrit: "So, if we spring into action, immediately, we might escape detection, or at least, be able to arrive somewhere safe. The Captain has, in the least consideration, bought us a small window of time, in which to act."
(08:37:56 PM) Caelin: "Yes. So...movement NOW would be good. And it would be better if I had no part in the movement's working."
(08:39:10 PM) Caelin: "Ifrit, you need to find a reference point you can use. Anywhere."
(08:39:25 PM) Caelin: "Do any of you use Bibliomancy?"
(08:39:35 PM) dkap: Ifrit: How does one discover where "here" is? We know where "there" is well enough.
(08:46:08 PM) Caelin: "You use magic?"
(08:46:19 PM) Caelin: "Or any power that might transport you?"
(08:46:23 PM) dkap: The Ifrit bows.
(08:46:25 PM) Caelin: "Hrm..."
(08:46:51 PM) Caelin: (does Caelin have a set of trumps with him?)
(08:47:11 PM) dkap: He does.
(08:47:41 PM) Caelin: "Are any of you familiar with the house member known as Darkstar?"
(08:48:22 PM) dkap: Two of the bridesmaids tentatively raise their hands, and a third gets a _very_ knowing smile.
(08:49:47 PM) ***Caelin turns to the one with the smile and says, "Please thumb through these to his trump. Contact him and tell him the party here is in dire need of transport to the known Fringe Gate."
(08:49:54 PM) Caelin: "Do you know how to use them?"
(08:51:15 PM) dkap: The Bridesmaid reaches into her ample bodice and pulls out her copy of Darkstar's trump. It's definitely a Boudoir drawing ...
(08:51:30 PM) Caelin: "Excellent."
(08:51:45 PM) ***Caelin for once, chose semi-wisely.
(08:52:55 PM) dkap: A moment or two passes, she blushes, and then starts handing ladies through.
(08:53:11 PM) Caelin: "Have him contact me separately."
(08:54:24 PM) dkap: Soon, it's just you, the lady and the Ifrit. They look at you as if ... uncertain if they should abandon you here.
(08:55:17 PM) Caelin: "HAnd through all but one Ifrit. Have Darkstar contact me alone via trump immediately once you've gone through."
(08:55:23 PM) Caelin: "Or better."
(08:55:37 PM) Caelin: "You go alone. The Ifrit will come with me."
(08:55:45 PM) Caelin: "Once Darkstar contacts me."
(08:55:56 PM) dkap: She goes through, leaving you with the two Ifrit.
(08:56:27 PM) Caelin: "Stay sharp..."
(08:58:38 PM) dkap: Nothing happens. Time passes.
(08:59:28 PM) dkap: Count Cagliostro, you are working, when something (or someone) impinges on your outermost ward. In a regular pattern, as if signaling you, as opposed to just randomly bumping into it.
(09:00:32 PM) Cagliostro: wrap up to a safe stopping point and check with my Ifrit
(09:00:39 PM) Cagliostro: (carefully wrap up)
(09:01:43 PM) dkap: It takes you about 25 minutes to achieve a stopping point in a way that satisfies your need for safety.
(09:02:04 PM) dkap: Your ifrit seem not to have noticed anything out of the ordinary, yet.
(09:02:31 PM) Cagliostro: hm. take an Ifrit or two and check the outer wards.
(09:02:46 PM) Cagliostro: (from the inside, naturally)
(09:04:20 PM) dkap: There is someone in the colours and dress of the Warden of Arden's troops (the rangers, whom I'm sure you encountered earlier) lying concealed, just past the point of contact with your ward, using a bit of ... well ... wool to impact your wards.
(09:05:01 PM) Cagliostro: "You... wooled?"
(09:05:10 PM) Cagliostro: (politely)
(09:05:38 PM) dkap: He looks up at you, and shows you his empty hands. One of which he pulled from under his tunic, and seems to be quite bloody.
(09:06:25 PM) Cagliostro: "Ah."
(09:06:30 PM) Cagliostro: does he appear to be in extremis?
(09:06:50 PM) dkap: He does seem to be creating a red pool, now that his hand is no longer plugging his wound.
(09:07:03 PM) Cagliostro: are there any other threats in the area?
(09:08:06 PM) dkap: If one of your associates (like Ilk) is about, almost anything could be a threat.
(09:08:22 PM) dkap: And, yes, working with the traps probably has you very paranoid at the moment.
(09:08:28 PM) Cagliostro: okay
(09:08:37 PM) Cagliostro: set up new wards on the outside
(09:08:42 PM) Cagliostro: which do not overlap with the old wards
(09:08:46 PM) Cagliostro: but also don't have a gap between them
(09:09:03 PM) dkap: Done.
(09:09:06 PM) Cagliostro: (remember to give the ranger a "bide" signal while I'm doing this)
(09:09:22 PM) Cagliostro: quick check in the new warded area, send an Ifrit in, wait for a boom, then follow
(09:09:22 PM) dkap: Signal received, and he puts his hand back under his tunic.
(09:09:30 PM) dkap: No boom today.
(09:09:45 PM) Cagliostro: boom tomorrow. always boom tomorrow.
(09:10:20 PM) Cagliostro: scan the ranger, make sure there's nothing hinky in his makeup, then start fixing him.
(09:10:29 PM) Cagliostro: and while doing so, ask "What is the situation?"
(09:11:01 PM) dkap: He's lost some blood, the wound was made by some sort of small, high-speed impact, no exit wound visible.
(09:11:42 PM) dkap: Organic remains near the wound that are furthering the necroscopy. Some kind of poison, or acid perhaps.
(09:12:55 PM) Cagliostro: excise the remains and any tissue that touches it
(09:13:06 PM) Cagliostro: surgically, in a box. while sighing that I'm acting like a doctor.
(09:13:14 PM) Cagliostro: (into a box, I mean)
(09:16:01 PM) Cagliostro: heal first, analyze later
(09:16:08 PM) Cagliostro: and hm re projectile
(09:16:20 PM) Cagliostro: can I figure out where it ended up?
(09:16:31 PM) Cagliostro: i.e., is it still in there, did it shred or fragment, ablate on impact...
(09:16:56 PM) dkap: It's still in there, it seems to be modified thorn.
(09:17:34 PM) Cagliostro: is it tongable out?
(09:17:52 PM) Cagliostro: perhaps if I conjured a thread of silk with glue at the end?
(09:18:13 PM) Cagliostro: (and then nudged it forward slightly, so that my conjuraiton in progress is never touching the object)
(09:18:26 PM) Cagliostro: not that working on the statue is making me paranoid. no sir.
(09:20:03 PM) dkap: Indeed, but you might need something stiffer than silk.
(09:21:00 PM) Cagliostro: sure, gimmick up a pipe cleaner
(09:21:38 PM) dkap: There you go, you can sticky-it out.
(09:22:51 PM) dkap: The thorn is still oozing something.
(09:22:52 PM) Cagliostro: okay, examine thorn to make sure it isn't changing,
(09:22:59 PM) Cagliostro: then fix hole & whatever it poked through
(09:24:46 PM) dkap: It's leaking, but not changing.
(09:25:10 PM) Cagliostro: the hole, or the thorn?
(09:25:36 PM) dkap: The thorn, sorry.
(09:26:16 PM) Cagliostro: k. leaking?
(09:26:21 PM) Cagliostro: toxin?
(09:26:31 PM) Cagliostro: the aforementioned contaminant, perhaps?
(09:28:12 PM) dkap: The afore mentioned contaminant, yes.
(09:28:32 PM) Cagliostro: hm.
(09:28:41 PM) Cagliostro: can I tell whether the toxin is having an affect on the ranger?
(09:28:52 PM) Cagliostro: and have I fixed the coarse physical damage yet?
(09:29:26 PM) dkap: Now that the thorn is out, you have, indeed, begun to fix the holes.
(09:30:03 PM) dkap: And it seems to promote dead tissue everywere it touches.
(09:31:05 PM) Cagliostro: 1) how strongly 2) can I tell how it's doing that?
(09:31:39 PM) dkap: By touch of whatever it is oozing.
(09:31:48 PM) Cagliostro: I mean chemical analysis
(09:31:52 PM) Cagliostro: or a magical equivalent
(09:31:58 PM) Cagliostro: if it'll take further study, I can postpone it
(09:32:08 PM) Cagliostro: just if I can tell at a gross level what the mechanism is
(09:32:30 PM) dkap: But now that you've pulled out the skin that was effected, it seems to be contained.
(09:33:59 PM) dkap: It seems to be some sort of toxin or acid.
(09:34:22 PM) dkap: But on a conjuraton level.
(09:34:32 PM) Cagliostro: the thorn is conjuring the toxin?
(09:35:50 PM) dkap: Not as much as the toxin seems to be deconjuring the life that it touches.
(09:36:08 PM) Cagliostro: how odd.
(09:36:11 PM) Cagliostro: I'll have to study that.
(09:36:17 PM) Cagliostro: how is the ranger doing?
(09:37:09 PM) dkap: He has a high chance of actually surviving the experience now that he's had your ministrations.
(09:37:18 PM) Cagliostro: hm.
(09:37:29 PM) Cagliostro: so I'm still fixing him?
(09:38:04 PM) dkap: Well, you've stabalized him, anyway. If you want to continue fixing him directly, instead of just bacta-tanking him ...
(09:38:21 PM) Cagliostro: hm.
(09:38:27 PM) Cagliostro: yeah, move to the bacta tank and memory dump.
(09:38:37 PM) Cagliostro: What I'm really interested in at this point is a status update.
(09:39:30 PM) dkap: Memory dump gives you a large army, advancing on your position, using projectiles that are the siblings of the thorn you removed.
(09:40:14 PM) dkap: And that he's an advanced scout, that they tried to eliminate so he wouldn't report back.
(09:40:38 PM) Cagliostro: hm. who was he trying to report back to?
(09:40:40 PM) dkap: And that he didn't recognize your camp, or you, but you weren't flying their colours.
(09:40:42 PM) Cagliostro: me?
(09:40:44 PM) dkap: Zach.
(09:40:49 PM) Cagliostro: ah.
(09:41:22 PM) Cagliostro: 1) do I have any way of contacting zach, other than sending a minion?
(09:41:22 PM) Cagliostro: 2) am I correct in presuming the thorns will have little effect on an Ifrit?
(09:41:58 PM) Caelin [~arkhonii@m475336d0.tmodns.net] entered the room.
(09:42:07 PM) dkap: They might ... it would be interesting to experiment with that.
(09:42:35 PM) Caelin: (just monitoring while i make dinner)
(09:42:56 PM) Cagliostro: hm.
(09:43:43 PM) dkap: MMmmm ... food.
(09:43:48 PM) Cagliostro: okay, I can spare two Ifrit.
(09:44:03 PM) Cagliostro: 1) give them a brief snapshot of the memory of the approaching army
(09:44:10 PM) Cagliostro: 2) make sure they know what Zach looks like
(09:44:20 PM) Cagliostro: 3) have them contact Zach to let him know about the army
(09:44:29 PM) Cagliostro: 3) have one of them stay there and one return to confirm message delivery
(09:44:54 PM) Cagliostro: 4) give them a synopsis of the thorns-as-projectile weapons and warn them that the thorns could affect the Ifrit
(09:45:08 PM) Cagliostro: 5) make sure they can ward while moving strongly enough to block the thorns, or protect them a bit myself
(09:45:12 PM) Cagliostro: 6) send them on their way
(09:45:15 PM) Cagliostro: sound reasonable?
(09:45:47 PM) dkap: It does. Especially since the thorns shouldn't penetrate the wards (non-living) or the uniforms (also non-living)
(09:47:22 PM) Cagliostro: oh, right. -my- uniforms.
(09:47:36 PM) Cagliostro: (I was wondering how the guard got shot in the midsection.)
(09:48:31 PM) dkap: *grin* YOUR uniforms are ... extra-special.
(09:51:21 PM) Cagliostro: after the Ifirt leave, I'll consider my options, then put out another couple of Ifrit as pickets for the army, and examine the thorns some more.
(09:51:29 PM) Cagliostro: I think I might need to figure out how they work.
(09:51:31 PM) Cagliostro: soonish.
(09:52:30 PM) dkap: The ooze is inherent in their nature. Quite a good piece of work, and .... apparently non-conjured.
(09:53:10 PM) Cagliostro: so it looks like someone grew a plant that can deconjure flesh?
(09:53:19 PM) Cagliostro: grew or found, I suppose.
(09:53:42 PM) Cagliostro: hm. it's deconjuring to die, not to vanish. that's new to me, isn't it?
(09:54:04 PM) dkap: Indeed. it's just deconjuring the life in the flesh.
(09:54:16 PM) Cagliostro: huh.
(09:54:24 PM) Cagliostro: that's awfully specialized.
(09:54:29 PM) dkap: It is.
(09:54:38 PM) Cagliostro: can I figure out how to block it?
(09:54:41 PM) Cagliostro: preferable at range.
(09:54:49 PM) Cagliostro: or perhaps kill the thorns?
(09:55:39 PM) dkap: You might be able to just dejonjure the thorns ...
(09:55:44 PM) dkap: They are just things.
(09:56:14 PM) dkap: Their mystic inertia is not all that high, but the deconuration of life seems to be quite high.
(09:56:14 PM) Cagliostro: well, I'm looking at a way of easily de-thorning an entire army
(09:56:17 PM) Cagliostro: hypothetically speaking.
(09:56:28 PM) Cagliostro: can I deconjure everything that matches a thorn in a wide area?
(09:56:50 PM) dkap: That would take ... quite a bit of work, especially since you don't know where they all are.
(09:57:13 PM) Cagliostro: right
(09:57:26 PM) dkap: It would be easier to just ask Ilk to pull them out of the shadow.
(09:57:28 PM) Cagliostro: which is why I asked for a way to create a spell that killed <thorn>, for some value of thorn
(09:57:36 PM) Cagliostro: I don't think that would occur to Cagliostro
(09:57:41 PM) Cagliostro: he doesn't know how Logrus works
(09:57:53 PM) dkap: Ahh ... true. I forget sometimes.
(09:57:57 PM) Cagliostro: nor is he in the habit of going to other people for help.
(09:58:11 PM) dkap: That's true as well.
(09:58:51 PM) dkap: Ok, while you are investigating that ...
(09:58:59 PM) dkap: Auricle, you are with Zach.
(09:59:07 PM) Auricle: Yup!
(09:59:27 PM) Auricle: We're just gated to Faerie. I hope
(09:59:41 PM) dkap: You were about to ... when the Ifrit comes to you.
(10:00:26 PM) Auricle: Oh, an ifrit.
(10:00:47 PM) dkap: The Ifrit bows to the both of you ... and informs you that he is an emessary from Count Cagliostro, and that there is a matter of grave concern.
(10:01:31 PM) Auricle: Gargoyle: Count...Cagliostro? Do I know?
(10:02:25 PM) dkap: The Gargoyle flashes pictures and associations.
(10:02:56 PM) Auricle: "How grave a concern?"
(10:02:57 PM) dkap: Including the fact that he stands high in Princess Chandra's estimation.
(10:03:05 PM) ***Auricle frowns.
(10:03:34 PM) dkap: The Ifrit displays an image, in the air of the wounded soldier.
(10:04:26 PM) Auricle: (the ranger?)
(10:04:32 PM) dkap: And then shows the section of memories, that pertains to the movement of the troops.
(10:04:34 PM) dkap: Yes, the ranger.
(10:04:42 PM) ***Auricle glances at Zach.
(10:05:08 PM) Auricle: "All right, that's a bit of a grave concern."
(10:06:32 PM) dkap: Zach is very much in agreement, and thanks the Ifrit, and asks if the Ifrit is owed a service in return.
(10:07:51 PM) dkap: The Ifrit simply smiles, bows, and asks that he might stay with Zach, in case there is further need for communications.
(10:07:58 PM) dkap: Zach is accepting of that.
(10:08:20 PM) ***Auricle really needs to find out why Trump is broken.
(10:09:53 PM) Auricle: "Okay. So. Which way now do we go?"
(10:10:34 PM) Caelin left the room.
(10:10:41 PM) dkap: Zach turns to Auricle, "I believe I must help this situation ... fast."
(10:10:59 PM) Auricle: "All right, then let's deal with this first."
(10:11:10 PM) Caelin: (done with dinner
(10:11:44 PM) Auricle: "I think transport is kinda up to you at the moment, though."
(10:13:31 PM) dkap: Zach: "Well ... your assistance would probably be most useful ... I mean, no one survives coming against us when we team up."
(10:13:48 PM) ***Auricle grins.
(10:14:09 PM) Auricle: "So let's go."
(10:14:48 PM) dkap: Zach offers you his hand, and then, starts heading towards his command center.
(10:15:58 PM) ***Auricle takes Zach's hand, and follows along.
(10:16:45 PM) dkap: Right then.
(10:17:29 PM) Auricle: ?
(10:20:08 PM) dkap: Caelin ... You are still standing there ...
(10:20:15 PM) Caelin: yes
(10:20:29 PM) dkap: No trump contact.
(10:20:31 PM) Caelin: At the ready, as much as Caelin can be.
(10:22:08 PM) dkap: And stand ... and stand ...
(10:22:29 PM) ***Caelin turns to the Ifrit.
(10:22:45 PM) Caelin: "At this point, should I ready spells or sit tight?"
(10:24:41 PM) dkap: Ifrit: "Or if you are worried, have us ready spells, which spells would you have us ready?"
(10:25:03 PM) Caelin: "Do you know true name magic well enough?"
(10:26:10 PM) dkap: The Ifrit look at each other, and then at you, somewhat confused.
(10:26:20 PM) dkap: "True name magic?"
(10:26:25 PM) Caelin: "It
(10:26:34 PM) dkap: "True magic, yes, but true name magic?"
(10:26:47 PM) Caelin: "It's what is needed to control these (motions to the marbles)"
(10:27:01 PM) Caelin: "You think you can control these using the magic you know?"
(10:28:16 PM) dkap: The Iftit consult for a bit, try some things, and return with the negative.
(10:29:18 PM) ***Caelin sighs. "Well, I know what I'll do in the event we have a confrontation. As if you didn't know it, avoid these marbles in battle at all costs. Avoid anything living that has been touched by them at all costs."
(10:29:53 PM) dkap: The Ifrit nod, and carefully add such to their mental states.
(10:33:35 PM) Caelin: "Do either of you possess Bibliomantic tokens?"
(10:34:59 PM) Caelin: (Actually, do _I_ possess any Bibliomantic tokens?)
(10:35:28 PM) dkap: You do, but you were holding them in case of head-rebellion, last I checked.
(10:35:42 PM) dkap: Neither of the Ifrit have bibliomantic tokens.
(10:36:21 PM) Caelin: (Yes, I was, re head-rebellion. How many do I have?)
(10:37:22 PM) dkap: Two.
(10:38:48 PM) Caelin: Hold them in reserve.
(10:39:33 PM) dkap: Especially since you have lost track of exactly what they do.
(10:39:45 PM) Caelin: (huh?)
(10:39:51 PM) dkap: You are pretty sure one of them is the "shift 3 shadows to the left" token, though.
(10:39:59 PM) Caelin: Ahh.
(10:40:08 PM) dkap: You could read the other to try and remember, but ... reading it activates it ...
(10:40:29 PM) Caelin: Not going to bother.
(10:40:35 PM) Caelin: Just hold them in reserve.
(10:40:48 PM) dkap: Reasonable. So, what spells are you having the Ifrit prepare?
(10:47:21 PM) dkap: Hrm ... we lost Caeln?
(10:47:32 PM) Auricle: Um...
(10:47:32 PM) Caelin: Sorry.
(10:47:35 PM) Caelin: No you didn;t
(10:48:10 PM) Caelin: Without that critical knowledge, there are no spells Caelin can really have them perform for him.
(10:48:33 PM) Caelin: So, we're sitting and waiting, either for a rescue, or the enemy.
(10:48:56 PM) dkap: Right ... I can hang you there for now.
(10:49:14 PM) dkap: Count Cagliostro, are you going to do anything about your position?
(10:52:43 PM) Cagliostro: remind me: how magically unstable is the statue again?
(10:54:48 PM) Cagliostro: ( I seem to recall that the answer is 'very')
(11:01:50 PM) dkap: Very.
(11:02:07 PM) dkap: (Sorry about that, dealing with the kitty-mama of a possibly dying cat.)
(11:04:57 PM) Auricle: oh dear
(11:05:09 PM) Caelin: Uh oh
(11:05:15 PM) Cagliostro: dear, indeed.
(11:05:18 PM) Cagliostro: okay.
(11:05:31 PM) Cagliostro: how many minutes has it been since I started treating the ranger?
(11:05:35 PM) Caelin: That'll teach me not to come out of my room.
(11:06:15 PM) dkap: What will teach you not to come out of your room?
(11:06:34 PM) dkap: About ... hrm ... maybe 15, maybe 20.
(11:06:38 PM) Caelin: (sorry...meant to use OOG parantheses there)
(11:08:41 PM) Cagliostro: we'll call it 18. Cagliostro will step back into the main ward and open a gate 18 shadows over.
(11:08:57 PM) Cagliostro: he'll send an Ifrit through, then follow to scout.
(11:08:59 PM) dkap: 18 is a good solid magical number.
(11:09:18 PM) Cagliostro: actually, he -won't- go through, because he knows about the time flow
(11:09:28 PM) Cagliostro: he'll look through the gate and make sure it looks empty & safe
(11:10:26 PM) dkap: Hrm ... it occurs to me, how will you know where 18 shadows over is? Don't you need a "here" and a "there" to open a gate?
(11:11:40 PM) Cagliostro: I thought Cagliostro could do offsets. Hm.
(11:12:50 PM) dkap: Let me check my notes, but ... I don't recall such.
(11:13:13 PM) dkap: Because, really, gates don't tend to work that way.
(11:13:31 PM) dkap: I do recall you "making up" an end-location at one point, and that succeeding, somewhat ...
(11:13:44 PM) Cagliostro: hm. I have some memory of that.
(11:13:55 PM) Cagliostro: Can I open gates "one shadow over", but not generalize?
(11:14:15 PM) Cagliostro: I may have Princess Chandra's help to pull the trick I was thinking about. I think Cagliostro opened the initial gate to the pink fleshy nodule place.
(11:14:47 PM) dkap: Indeed.
(11:15:30 PM) Cagliostro: so can I open a gate to a nice pastoral location, rolling steppes, nice view, spring day, no sign of trees or civilization?
(11:16:36 PM) dkap: Hrm ... let's see ... you are well-rested, and supremely focused, because of your recent work needing to be most careful, you can take your time, and do it right, unrushed ... yes you succeed.
(11:17:20 PM) Cagliostro: excellent.
(11:17:26 PM) Cagliostro: the other side looks like what I wanted?
(11:18:28 PM) Cagliostro: (i.e., safe)
(11:18:34 PM) Cagliostro: if so, I send forth an Ifrit to confirm
(11:18:44 PM) Cagliostro: then send forth a second Ifrit with the dingus. I mean, statue.
(11:19:02 PM) Cagliostro: and have them stand on the other side of the gate, within sight, and with instructions to return through the gate before any magical fight.
(11:19:11 PM) Cagliostro: oh, and to set up wards on the other side of the gate.
(11:20:38 PM) dkap: Wards first I presume.
(11:20:43 PM) dkap: But yes, you can do all that.
(11:20:44 PM) Cagliostro: well, yes.
(11:20:46 PM) Cagliostro: yay, warfare.
(11:20:51 PM) dkap: Indeed.
(11:21:04 PM) Cagliostro: and the plan is to drop or step through the gate if things get hinky.
(11:21:08 PM) dkap: The Ifrit reports back through the gate that it is, indeed, quite pleasant there.
(11:21:11 PM) Cagliostro: but I might as well stay obvious and talk to the army.
(11:21:29 PM) dkap: Sounds like a solid plan.
(11:22:07 PM) Cagliostro: Cagliostro's good that way.
(11:22:26 PM) dkap: Indeed he is.
(11:22:31 PM) dkap: I think I can hang you there.
(11:22:36 PM) Cagliostro: excellent
(11:22:46 PM) Caelin: Still here.
(11:23:05 PM) dkap: Auricle. You are with Zach, prepping the rangers to deal with the images the Ifrit showed you.
(11:23:10 PM) dkap: Caelin, I thought I hung you?
(11:23:21 PM) Auricle: Okay
(11:24:30 PM) dkap: They are discussing how to deal with the thrown thorns, and their results.
(11:25:05 PM) Auricle: What are they coming up with?
(11:25:33 PM) Caelin: (ahh, I was done for the run then. Nevermind)
(11:25:52 PM) dkap: Nothing really useful, yet, except for the concept of fine netting everywhere.
(11:26:44 PM) Auricle: Wouldn't thorns just go through the netting?
(11:27:25 PM) dkap: As I said, nothing _really_ useful, but they are hoping that the thorns will get caught in the netting, as opposed to penetrating through all the layers.
(11:27:37 PM) dkap: And there is worry about the trees, because they are alive, as well.
(11:28:57 PM) Auricle: So we're thinking of layers of netting....
(11:29:42 PM) dkap: Indeed, in and around the whole forest to protect as much of it as possible.
(11:30:17 PM) Auricle: How are the projectiles projected?
(11:30:52 PM) dkap: From the images shown, in a number of different ways, at speed from weapon-like things. They might be steam-powered.
(11:32:14 PM) Auricle: Of course they might be steampowered...
(11:32:35 PM) Auricle: But from weapons.
(11:32:43 PM) dkap: Indeed.
(11:32:54 PM) Auricle: How are they transporting the ammo?
(11:33:57 PM) dkap: Inside the weapons, and inside metal boxes, apparently.
(11:34:35 PM) Auricle: Okay, so, we can't let projectiles hit trees or our people.
(11:34:46 PM) dkap: Indeed.
(11:34:54 PM) dkap: And they have more conventional weapons as well.
(11:35:01 PM) Auricle: Such as?
(11:35:09 PM) dkap: But they seem to be a foot-army, as opposed to a mounted one.
(11:35:29 PM) dkap: Swords, spears, knives, knives mounted on the end of the thorn projectors ...
(11:38:52 PM) Auricle: And they are approaching...where?
(11:39:33 PM) dkap: That, unfortunately, is not in the information. But Zach should know where his scout was, and what he was scouting.
(11:40:38 PM) Auricle: "Zach? Where was your scout?"
(11:42:17 PM) dkap: Zach looks up: "MMmMmm what? Oh. Umm ... he was posted along ... let me see ... one of the major routes between here and Kolvir. They are either heading this way from the Kolvir area, or heading that way from this area.
(11:42:54 PM) Auricle: "Great. Do we know which? Where's that Ifrit?"
(11:43:17 PM) dkap: The Ifrit is right there with you.
(11:43:48 PM) dkap: Zach: "We could probably get that knowledge depending on which way they are moving."
(11:44:08 PM) Auricle: "well, that's kinda important."
(11:44:24 PM) Auricle: "I don't like the idea of them heading towards Kolvir"
(11:45:09 PM) dkap: Zach: I don't like them heading in either direction.
(11:45:28 PM) Auricle: "True enough."
(11:46:29 PM) Auricle: "So can we find that out first?"
(11:47:14 PM) Auricle: "Maybe I can just reroute them....although hard, so close to everything real."
(11:47:51 PM) dkap: Zach: rerouting them would be good, but having defenses, in case they get routed back, would also be good.
(11:48:23 PM) ***Auricle nods.
(11:50:13 PM) Auricle: A big net isn't really goind to do much good.
(11:50:17 PM) dkap: Zach: So, I'll leave the beginnings of the preparations to the rangers, we should walk to the army, and scout, reroute, or destroy it.
(11:50:57 PM) Auricle: "That's..a good idea."
(11:51:22 PM) Auricle: "Let's go."
(11:51:58 PM) dkap: Zach and Auricle head out. And I'll hang you there.
(11:52:08 PM) Caelin: Good night!
(11:52:14 PM) dkap: Not bad ... only almost an hour over time. *sigh*
(11:52:14 PM) Auricle: Okay
(11:52:19 PM) dkap: Good run though.
(11:52:22 PM) Cagliostro: not bad. a lot done.
(11:52:23 PM) Caelin: *nod*
(11:52:26 PM) Caelin left the room.
(11:53:03 PM) Auricle: nightnight!
(11:53:07 PM) Auricle left the room (quit: Quit: Chatzilla 0.9.75.1 [SeaMonkey 1.1.14/2008120416]).
(11:54:15 PM) dkap: Good night, and happy square day.
(11:54:23 PM) Cagliostro: indeed.